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<blockquote data-quote="Ovinomancer" data-source="post: 7313254" data-attributes="member: 16814"><p>You've grossly oversimplied the process, though, and applied it to split second timing decision. HALO jumper don't wait until the last moment to open, they open at a relatively high altitude, providing usually a minute of glide before they contact the ground. The typical height for a HALO jump opening is 2000 feet. At this height, you're approximately 12 seconds from impact. Most reserve chutes can open in 1200 feet (some in as little as 400). This means you have about 4.5 second to determine a main chute malfunction has occurred and pull your reserve. Most times, this isn't enough time.</p><p></p><p>Stating that HALO jumps occur, with their extensively built in safety margins of more than a round's worth of time to justify split moment timing is bogus. In a 600 foot fall, your velocity at impact is approximately 98 feet/second. At 500 feet it's marginally slower at 95 feet/second. To initiate feather fall at 60 feet at a speed of 95-98 feet/second entails a timing window of less than 7 tenths of a second. That's the entire time you have to time your casting anywhere between 60 feet and 1 foot. That's a significant timing issue, and isn't guaranteed. Sure, featherfall goes off instantly when you pull that trigger, but can you, the character, so precisely time that fall? If you routinely practiced such things, I'd give you advantage on the initiative check, DC 10, to pull off that timing, but, then, you've earned that in a very dangerous way.</p><p></p><p></p><p>I was confused by your claim that RAW was clear and thus no ruling was required. Have you had a change or heart, or are we talking past each other?</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7313254, member: 16814"] You've grossly oversimplied the process, though, and applied it to split second timing decision. HALO jumper don't wait until the last moment to open, they open at a relatively high altitude, providing usually a minute of glide before they contact the ground. The typical height for a HALO jump opening is 2000 feet. At this height, you're approximately 12 seconds from impact. Most reserve chutes can open in 1200 feet (some in as little as 400). This means you have about 4.5 second to determine a main chute malfunction has occurred and pull your reserve. Most times, this isn't enough time. Stating that HALO jumps occur, with their extensively built in safety margins of more than a round's worth of time to justify split moment timing is bogus. In a 600 foot fall, your velocity at impact is approximately 98 feet/second. At 500 feet it's marginally slower at 95 feet/second. To initiate feather fall at 60 feet at a speed of 95-98 feet/second entails a timing window of less than 7 tenths of a second. That's the entire time you have to time your casting anywhere between 60 feet and 1 foot. That's a significant timing issue, and isn't guaranteed. Sure, featherfall goes off instantly when you pull that trigger, but can you, the character, so precisely time that fall? If you routinely practiced such things, I'd give you advantage on the initiative check, DC 10, to pull off that timing, but, then, you've earned that in a very dangerous way. I was confused by your claim that RAW was clear and thus no ruling was required. Have you had a change or heart, or are we talking past each other? [/QUOTE]
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