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<blockquote data-quote="5ekyu" data-source="post: 7313282" data-attributes="member: 6919838"><p>First, If you want to choose to drag other threads into this, thats on you. i have not done so.</p><p></p><p>Second, you seem determined to manufacture a weight limit for my feather fall choice, even though there is none. My case involved death cancelling the effect (if that is the rule) regardless of whether or not the death is caused by weight crushing or not. if you do not see or recognize the difference bewteen a fly ending when a caster drowns to death vs a spell ending when the caster is submerged for x amount of time kinds of cases (or a case where a target dies from crushing vs spell ending due to weight) , that is just not something i can do any more to help you with. A spell ending because the recipient is killed by fireball is not the same thing as a spell ending when a fireball affects the target. those seem obvious to me.</p><p></p><p>As for the anti-player nature of the decision, well it seems obvious if you pay attention to what i have said.</p><p></p><p>In the example cited, it was a player initiating the leap to grab the falling participant. We have no info on the carrying capacity of the falling target, we have no information on the size, weight, encumbrance etc of the jumper. So, we cannot know if your ruling would go against the leaper, but it certainly could not help them in their survival effort.</p><p></p><p>In the cases where i have made observations about my own experience, i have stated clearly that in my experience the vast number of times i have seen feather fall used in game it has been PCs using it to save themselves and their allies, often in rather dire circumstances. So, a rule change to add in a weight limit based "counter" or "off-switch" that NPCs can exploit is going to be one which would work against the PCs more than the PCs. </p><p></p><p>But as i acknowledged in games where feather fall is more commonly used by enemies than allies, it could be reversed.</p><p></p><p></p><p>As for me invoking a ruling, if you consider "things work as they usually do with no special interactive changes needed" a ruling, than i guess you are right. i did not change what happenes when a ship drops on your character or what happens when you fall through feather fall. </p><p></p><p>But by that token every time a character fires a bow and i choose to not apply some new mechanic to bow fire, i am making a ruling too so... i find your definition of ruling to be rather a tad too broad.</p><p></p><p> As already said, you are free to rule any house rule you want for your games.</p><p></p><p>its not a direction i would consider worthwhile in mine, for reasons already stated.</p><p></p><p>But your constant attempt to re-frame what i said to be that i have added a weight limit is not accurate and at this point does not seem to be in good faith especially now that it seems you are explicitly trying to tie it in with other prior disagreements.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7313282, member: 6919838"] First, If you want to choose to drag other threads into this, thats on you. i have not done so. Second, you seem determined to manufacture a weight limit for my feather fall choice, even though there is none. My case involved death cancelling the effect (if that is the rule) regardless of whether or not the death is caused by weight crushing or not. if you do not see or recognize the difference bewteen a fly ending when a caster drowns to death vs a spell ending when the caster is submerged for x amount of time kinds of cases (or a case where a target dies from crushing vs spell ending due to weight) , that is just not something i can do any more to help you with. A spell ending because the recipient is killed by fireball is not the same thing as a spell ending when a fireball affects the target. those seem obvious to me. As for the anti-player nature of the decision, well it seems obvious if you pay attention to what i have said. In the example cited, it was a player initiating the leap to grab the falling participant. We have no info on the carrying capacity of the falling target, we have no information on the size, weight, encumbrance etc of the jumper. So, we cannot know if your ruling would go against the leaper, but it certainly could not help them in their survival effort. In the cases where i have made observations about my own experience, i have stated clearly that in my experience the vast number of times i have seen feather fall used in game it has been PCs using it to save themselves and their allies, often in rather dire circumstances. So, a rule change to add in a weight limit based "counter" or "off-switch" that NPCs can exploit is going to be one which would work against the PCs more than the PCs. But as i acknowledged in games where feather fall is more commonly used by enemies than allies, it could be reversed. As for me invoking a ruling, if you consider "things work as they usually do with no special interactive changes needed" a ruling, than i guess you are right. i did not change what happenes when a ship drops on your character or what happens when you fall through feather fall. But by that token every time a character fires a bow and i choose to not apply some new mechanic to bow fire, i am making a ruling too so... i find your definition of ruling to be rather a tad too broad. As already said, you are free to rule any house rule you want for your games. its not a direction i would consider worthwhile in mine, for reasons already stated. But your constant attempt to re-frame what i said to be that i have added a weight limit is not accurate and at this point does not seem to be in good faith especially now that it seems you are explicitly trying to tie it in with other prior disagreements. [/QUOTE]
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