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<blockquote data-quote="5ekyu" data-source="post: 7314094" data-attributes="member: 6919838"><p>However, the spell is not a reaction to finding oneself falling at all.</p><p></p><p>You can choose to affect up to 5 creatures who are falling and not yourself at all. there is actually no requirement that you be falling, at all.</p><p></p><p>The concept of just a reaction that i cannot time may be an issue for a self-only affect spell triggered by the caster falling.</p><p></p><p>But how does that "reflex" jibe with seeing a dozen other folks falling and casting it with reaction and picking 5 specific ones?</p><p></p><p>How would that same idea work if it were say 200 people falling out of a tower and you had to pick five and they were also about to splat?</p><p></p><p>How does that view of reaction timing work with your ability to CHOOSE to cast the spell or not when the falling starts?</p><p></p><p>How does that jibe with being able to CHOOSE whether or not to throw any number of defensive reaction spells AFTER the attack has been rolled?</p><p></p><p>As for whether or not it is a "nerf at all" Well, by the rules such as they are you do NOT have to roll with FF to avoid splatting if you CHOOSE not to cast it immediately. it is not a reflex you have limited control over by the RAW.</p><p></p><p>You might not consider it a "nerf at all" to limit it to just your view of "as it was intended" but others can obviously have different views. that is fine. </p><p></p><p>As i have stated, i myself for my games have never seen this spell and even the drop the floater end maneuver produce imbalancing or out of whack results to make me want to start inventing new ways for it to fail if folks do not use it the way "I intend. "</p><p></p><p>I have not seen it to be a problem that would make me want to add to "ways players can die."</p><p></p><p>But let me ask a question from the positive gain side.</p><p></p><p>What is it that you see as the positive gains for your games from adding this acrobatics fail chance to feather fall? </p><p></p><p>What kinds of scenes do you see running now that you would think would be better if there was a chance for feather fall to not save the character when it would right now as written? </p><p></p><p>Just what positives fun things do you expect this ruling will add that make up for the seeming restriction on player options that "if you wait below abc you may fail on a bad roll"?</p><p></p><p>What do you see as the upside from this new mechanic being added to feather fall?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7314094, member: 6919838"] However, the spell is not a reaction to finding oneself falling at all. You can choose to affect up to 5 creatures who are falling and not yourself at all. there is actually no requirement that you be falling, at all. The concept of just a reaction that i cannot time may be an issue for a self-only affect spell triggered by the caster falling. But how does that "reflex" jibe with seeing a dozen other folks falling and casting it with reaction and picking 5 specific ones? How would that same idea work if it were say 200 people falling out of a tower and you had to pick five and they were also about to splat? How does that view of reaction timing work with your ability to CHOOSE to cast the spell or not when the falling starts? How does that jibe with being able to CHOOSE whether or not to throw any number of defensive reaction spells AFTER the attack has been rolled? As for whether or not it is a "nerf at all" Well, by the rules such as they are you do NOT have to roll with FF to avoid splatting if you CHOOSE not to cast it immediately. it is not a reflex you have limited control over by the RAW. You might not consider it a "nerf at all" to limit it to just your view of "as it was intended" but others can obviously have different views. that is fine. As i have stated, i myself for my games have never seen this spell and even the drop the floater end maneuver produce imbalancing or out of whack results to make me want to start inventing new ways for it to fail if folks do not use it the way "I intend. " I have not seen it to be a problem that would make me want to add to "ways players can die." But let me ask a question from the positive gain side. What is it that you see as the positive gains for your games from adding this acrobatics fail chance to feather fall? What kinds of scenes do you see running now that you would think would be better if there was a chance for feather fall to not save the character when it would right now as written? Just what positives fun things do you expect this ruling will add that make up for the seeming restriction on player options that "if you wait below abc you may fail on a bad roll"? What do you see as the upside from this new mechanic being added to feather fall? [/QUOTE]
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