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<blockquote data-quote="5ekyu" data-source="post: 7314233" data-attributes="member: 6919838"><p>Elfcrusher asked: Is that enough reasons?</p><p></p><p>It sure is if thats as many as you choose to provide.</p><p></p><p>They give me the basis of understanding i wanted.</p><p></p><p>See, i was, as i think others were, confused about what made feather fall the spell chosen for the "precision fail check" esp given the tisk. So i figured somewhere there would be some reason why hitting a particular 5' spot with this use of this spell would be requiring a check when others dont (as far as we know.) </p><p></p><p>So when i look at your choice to declare a roll required to FF in the last 5' before hitting the ground i thought seeing your benefits gained would clear that up.</p><p></p><p>But what the list you chose to provide shows is actually highlighting how equally it should apply to casting a fireball so that it goes off in a given 5'square some distance downfielf so it doesnt burn you allies.</p><p></p><p> 1 usually it is done to get as many enemies as posdible while sparing others - an advantage over less "precise" applications.</p><p></p><p>2 obviously that whole foreball thing is more into the super heroic vs normal guy than 5'control over festher fall is.</p><p></p><p>3 obviously, there is more excitement drama in "danger close" artillery/bombing ehere hitting enemies near to allies has risk of hitting your allies 5' away from the expected blast radius.</p><p></p><p>At your table i would not ask you for GM fiat in my favor. I would simply ask how far above the ground you would consider minimum safe distance for me popping FF and not hitting the ground with no check involved AND ask that you apply that exact same distance to AOE spell target placement. </p><p></p><p>Seems fair thai if i cannot choose to time and target my FF to when i am say 20' to the ground without getting the excitement of a chance of fail and thud the same should apply to getting a fireballs origin point so that its blast location is not having a chance of catching someone say 35' from where i applied it.</p><p></p><p>I mean, why deprive the fireball throwers of that excitement too? Excitement we have seen in practically every movie or book where danger close aoe was used.</p><p></p><p>I would not dream of asking to be singled out just tteated consistently.</p><p></p><p>Sent from my [device_name] using <a href="http://EN World mobile app" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7314233, member: 6919838"] Elfcrusher asked: Is that enough reasons? It sure is if thats as many as you choose to provide. They give me the basis of understanding i wanted. See, i was, as i think others were, confused about what made feather fall the spell chosen for the "precision fail check" esp given the tisk. So i figured somewhere there would be some reason why hitting a particular 5' spot with this use of this spell would be requiring a check when others dont (as far as we know.) So when i look at your choice to declare a roll required to FF in the last 5' before hitting the ground i thought seeing your benefits gained would clear that up. But what the list you chose to provide shows is actually highlighting how equally it should apply to casting a fireball so that it goes off in a given 5'square some distance downfielf so it doesnt burn you allies. 1 usually it is done to get as many enemies as posdible while sparing others - an advantage over less "precise" applications. 2 obviously that whole foreball thing is more into the super heroic vs normal guy than 5'control over festher fall is. 3 obviously, there is more excitement drama in "danger close" artillery/bombing ehere hitting enemies near to allies has risk of hitting your allies 5' away from the expected blast radius. At your table i would not ask you for GM fiat in my favor. I would simply ask how far above the ground you would consider minimum safe distance for me popping FF and not hitting the ground with no check involved AND ask that you apply that exact same distance to AOE spell target placement. Seems fair thai if i cannot choose to time and target my FF to when i am say 20' to the ground without getting the excitement of a chance of fail and thud the same should apply to getting a fireballs origin point so that its blast location is not having a chance of catching someone say 35' from where i applied it. I mean, why deprive the fireball throwers of that excitement too? Excitement we have seen in practically every movie or book where danger close aoe was used. I would not dream of asking to be singled out just tteated consistently. Sent from my [device_name] using [url]EN World mobile app[/url] [/QUOTE]
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