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Feather Fall hanger on
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<blockquote data-quote="Guest 6801328" data-source="post: 7314538"><p>You are lumping a whole bunch of things together as if they belong in the same category, and they do not.</p><p></p><p>A previous poster gave the example of holding an action until the guards "look the other way" before moving. I agree with that poster that doing so is putting too much precision on "hold action". </p><p></p><p>I would rule the same way here:</p><p></p><p>"I will Hold Action until the guy falls, then cast Fireball." Fine.</p><p></p><p>"I will Hold Action until the falling guy is at the exact point where the time it takes him to reach the ledge is the same as the sum of the casting time of fireball and the time it will take my fireball to reach the ledge, so that both arrive at the same moment." Not fine. You gonna have to roll for that.</p><p></p><p>Is this in RAW? No, it's not. Of course. I'm glad WotC didn't try to legislate every single edge case they could think of. </p><p></p><p>That's nice that you justify your approach as applying 5' square precision equally to all spells, but (again) Feather Fall doesn't have a spatial target, it has a creature target. You are adding time precision, not spatial precision.</p><p></p><p>The irony is that you don't need to justify it with a strange theory about spatial accuracy. It's your table, you can allow anything you want. If you want to make Feather Fall more powerful by both protecting against falling damage <em>and</em> having it all happen within one round so that enemies don't get to take any actions during the fall, you are of course absolutely free to do that. I think it makes a 1st level spell too powerful, and if players want to try to get fancy they'll have to make a roll. (The converse is also true: enemy NPCs using Feather Fall would have to make the same trade off.)</p><p></p><p>If you are taking an 80 foot fall, after 75 feet you are going about 70 feet per second. At that velocity you are within a particular 5' cube for about a 1/14 of a second. I just think it's a little too cinematic/superhero to assume a caster can time a spell so that he finishes casting in precisely the right moment. </p><p></p><p>Just because your group has been houseruling this since the Eisenhower administration doesn't mean it's anything but a houserule.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7314538"] You are lumping a whole bunch of things together as if they belong in the same category, and they do not. A previous poster gave the example of holding an action until the guards "look the other way" before moving. I agree with that poster that doing so is putting too much precision on "hold action". I would rule the same way here: "I will Hold Action until the guy falls, then cast Fireball." Fine. "I will Hold Action until the falling guy is at the exact point where the time it takes him to reach the ledge is the same as the sum of the casting time of fireball and the time it will take my fireball to reach the ledge, so that both arrive at the same moment." Not fine. You gonna have to roll for that. Is this in RAW? No, it's not. Of course. I'm glad WotC didn't try to legislate every single edge case they could think of. That's nice that you justify your approach as applying 5' square precision equally to all spells, but (again) Feather Fall doesn't have a spatial target, it has a creature target. You are adding time precision, not spatial precision. The irony is that you don't need to justify it with a strange theory about spatial accuracy. It's your table, you can allow anything you want. If you want to make Feather Fall more powerful by both protecting against falling damage [I]and[/I] having it all happen within one round so that enemies don't get to take any actions during the fall, you are of course absolutely free to do that. I think it makes a 1st level spell too powerful, and if players want to try to get fancy they'll have to make a roll. (The converse is also true: enemy NPCs using Feather Fall would have to make the same trade off.) If you are taking an 80 foot fall, after 75 feet you are going about 70 feet per second. At that velocity you are within a particular 5' cube for about a 1/14 of a second. I just think it's a little too cinematic/superhero to assume a caster can time a spell so that he finishes casting in precisely the right moment. Just because your group has been houseruling this since the Eisenhower administration doesn't mean it's anything but a houserule. [/QUOTE]
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