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<blockquote data-quote="5ekyu" data-source="post: 7314583" data-attributes="member: 6919838"><p>RE the bold...</p><p></p><p><strong>"More powerful" than what?</strong></p><p></p><p>"More powerful" than RAW? Not hardly. There is nothing anywhere in RAw to suggest that there is a risk to featherfalling when.where you want to. This is not some "additional power" it is just not adding a new non-RAW limitation where one does not exist.</p><p></p><p>"More powerful" than RAI? Not hardly. It has been being used this way for decades, not just in my games btw, though obviously cannot claim it to have been being used this way everywhere. I am sure i have seen references to it being used this way long before 5e... in various guides etc. So the imaginative notion that that the designers *intended* it to work differently, to have a safety limit or splat feature, but maybe just forgot it is also rather odd but definitely non-supported.</p><p></p><p>"More powerful" than Elfcrusher's house rule? Well, if Elfcrusher had a house rule that fireballs did zero on a successful save, I am not making "fireball" more powerful by keeping the normal rule in my game. i am just keeping it as is.</p><p></p><p><strong>Temporal precision vs spatial precision - </strong></p><p></p><p>folks seem to be harping on this distinction... and ignoring the other reaction timing comparisons BTW - but that is fine so let me ask - so what? One spell has a case where "where is it put exactly" matters a lot and the rules and (i believe) even the GMs here do not add rolls to that "spatial precision" as a matter of course within lets say the 10' distance level.</p><p></p><p>So, why is it that some folks want to somehow conjure up that there is apparently not the same degree of precision for "timing precision" for spells which can hinge on timing precision? </p><p></p><p>What additional not in RAW roll do you require for the entire "decide to cast" and "cast quickly enough" for the small amount of time between "they cast a guiding bolt at your character and it will hit" for the shield spell for timing vs that flash of light?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7314583, member: 6919838"] RE the bold... [B]"More powerful" than what?[/B] "More powerful" than RAW? Not hardly. There is nothing anywhere in RAw to suggest that there is a risk to featherfalling when.where you want to. This is not some "additional power" it is just not adding a new non-RAW limitation where one does not exist. "More powerful" than RAI? Not hardly. It has been being used this way for decades, not just in my games btw, though obviously cannot claim it to have been being used this way everywhere. I am sure i have seen references to it being used this way long before 5e... in various guides etc. So the imaginative notion that that the designers *intended* it to work differently, to have a safety limit or splat feature, but maybe just forgot it is also rather odd but definitely non-supported. "More powerful" than Elfcrusher's house rule? Well, if Elfcrusher had a house rule that fireballs did zero on a successful save, I am not making "fireball" more powerful by keeping the normal rule in my game. i am just keeping it as is. [B]Temporal precision vs spatial precision - [/B] folks seem to be harping on this distinction... and ignoring the other reaction timing comparisons BTW - but that is fine so let me ask - so what? One spell has a case where "where is it put exactly" matters a lot and the rules and (i believe) even the GMs here do not add rolls to that "spatial precision" as a matter of course within lets say the 10' distance level. So, why is it that some folks want to somehow conjure up that there is apparently not the same degree of precision for "timing precision" for spells which can hinge on timing precision? What additional not in RAW roll do you require for the entire "decide to cast" and "cast quickly enough" for the small amount of time between "they cast a guiding bolt at your character and it will hit" for the shield spell for timing vs that flash of light? [/QUOTE]
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