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<blockquote data-quote="Guest 6801328" data-source="post: 7314834"><p>Oh, I've gotten something out of it already. And I don't just mean entertainment value: having to argue the point has required me to think through something that was previously more intuitive/instinctive. For example, why <em>is</em> targeting a fireball within a 5' square different than targeting Feather Fall within a specific 5' cube? Prior to this thread I hadn't actually thought through the bit about temporal accuracy.</p><p></p><p>Speaking of which, another thought occurs to me: as I explained earlier, if you try to time Feather Fall to go off in the last 5' of an 80' fall, you have to have 1/14th of second accuracy. That's because you'd be falling about 70' per second. That's the same as a 420' movement rate. So, to answer the previous question about why getting an Attack of Opportunity shouldn't also, according to my logic, require some kind of "precision" roll, one answer is that if an enemy with a 420' movement rate passed through the 5' square adjacent to yours, should your Attack of Opportunity have any penalty? A "temporal precision" penalty?</p><p></p><p>Not according to RAW, of course. But I can see two different ways of ruling this:</p><p>1) Not according to RAW, so no: the AoO wouldn't have any penalty.</p><p>2) The rules can't and shouldn't cover every single edge case; that's where "rulings not rules" comes into play. Not only does it make sense that hitting a target moving that fast should be hard, but other places in the rules equate speed/mobility with being hard to hit with AoO's so there's logical precedent. Disadvantage at the very least.</p><p></p><p>(This is another example of something I've never specifically thought about before, but thanks to the intransigence of my debating partners I now have, and it's interesting to do so.)</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7314834"] Oh, I've gotten something out of it already. And I don't just mean entertainment value: having to argue the point has required me to think through something that was previously more intuitive/instinctive. For example, why [I]is[/I] targeting a fireball within a 5' square different than targeting Feather Fall within a specific 5' cube? Prior to this thread I hadn't actually thought through the bit about temporal accuracy. Speaking of which, another thought occurs to me: as I explained earlier, if you try to time Feather Fall to go off in the last 5' of an 80' fall, you have to have 1/14th of second accuracy. That's because you'd be falling about 70' per second. That's the same as a 420' movement rate. So, to answer the previous question about why getting an Attack of Opportunity shouldn't also, according to my logic, require some kind of "precision" roll, one answer is that if an enemy with a 420' movement rate passed through the 5' square adjacent to yours, should your Attack of Opportunity have any penalty? A "temporal precision" penalty? Not according to RAW, of course. But I can see two different ways of ruling this: 1) Not according to RAW, so no: the AoO wouldn't have any penalty. 2) The rules can't and shouldn't cover every single edge case; that's where "rulings not rules" comes into play. Not only does it make sense that hitting a target moving that fast should be hard, but other places in the rules equate speed/mobility with being hard to hit with AoO's so there's logical precedent. Disadvantage at the very least. (This is another example of something I've never specifically thought about before, but thanks to the intransigence of my debating partners I now have, and it's interesting to do so.) [/QUOTE]
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