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<blockquote data-quote="Arial Black" data-source="post: 7315737" data-attributes="member: 6799649"><p>Although the player at the table says something like, "I cast the spell when I am 30 feet from the ground", what the <em>character</em> in the game world is doing is using his visuo-spatial awareness while watching the ground come closer and closer and making sure he utters the Verbal component (now!) before he splats. The ground is not unexpected!</p><p></p><p></p><p></p><p>Apart from the entire game system which lets you do what you are able to do when you want to do it.</p><p></p><p>Player: I move 30 feet and attack the orc.</p><p>DM: Wait, I'm going to roll to see if you attack the orc <em>before</em> you move.</p><p>Player: WTF?</p><p></p><p></p><p></p><p><em>Counterspell</em>. Imagine a caster in the process of casting a spell with a casting time of 1 minute. You are able to cast <em>counterspell</em> when its trigger occurs, which is, "when you see a creature within 60 feet of you casting a spell". Tactically, if the caster wasn't casting that ritual then he would be casting nasty spells against you and your mates. If you <em>counterspell</em> his ritual as soon as you can then he will subject you to 9 rounds of nasty spells. If you spend 8 rounds casting your own spells against his allies and wait until round 9 to <em>counterspell</em> his ritual then you have saved yourself a load of hurt. This is because you timed your response to the trigger intelligently.</p><p></p><p>And it is just an intelligent use of <em>feather fall</em> to cast it within the last 60 feet if you can see the ground. It's not cheating or twisting the rules or deliberately mis-interpreting the trigger. I am falling, I am still falling, okay, I cast it....now! </p><p></p><p></p><p></p><p>Well, that's commendable, especially on the Internet.</p><p></p><p>I look forward to your reconsideration in light of <em>counterspell's</em> trigger very definitely <strong>not</strong> being a discrete, instantaneous event.</p><p></p><p></p><p></p><p>Again, <em>counterspell</em>. Done and done.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7315737, member: 6799649"] Although the player at the table says something like, "I cast the spell when I am 30 feet from the ground", what the [i]character[/i] in the game world is doing is using his visuo-spatial awareness while watching the ground come closer and closer and making sure he utters the Verbal component (now!) before he splats. The ground is not unexpected! Apart from the entire game system which lets you do what you are able to do when you want to do it. Player: I move 30 feet and attack the orc. DM: Wait, I'm going to roll to see if you attack the orc [i]before[/i] you move. Player: WTF? [i]Counterspell[/i]. Imagine a caster in the process of casting a spell with a casting time of 1 minute. You are able to cast [i]counterspell[/i] when its trigger occurs, which is, "when you see a creature within 60 feet of you casting a spell". Tactically, if the caster wasn't casting that ritual then he would be casting nasty spells against you and your mates. If you [i]counterspell[/i] his ritual as soon as you can then he will subject you to 9 rounds of nasty spells. If you spend 8 rounds casting your own spells against his allies and wait until round 9 to [i]counterspell[/i] his ritual then you have saved yourself a load of hurt. This is because you timed your response to the trigger intelligently. And it is just an intelligent use of [i]feather fall[/i] to cast it within the last 60 feet if you can see the ground. It's not cheating or twisting the rules or deliberately mis-interpreting the trigger. I am falling, I am still falling, okay, I cast it....now! Well, that's commendable, especially on the Internet. I look forward to your reconsideration in light of [i]counterspell's[/i] trigger very definitely [b]not[/b] being a discrete, instantaneous event. Again, [i]counterspell[/i]. Done and done. [/QUOTE]
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