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<blockquote data-quote="5ekyu" data-source="post: 7315804" data-attributes="member: 6919838"><p>So, its OK for feather fall to be triggered by "falling" unless it is used in a way that you dont like them using it for and that is not "punitive sort of GMing" in your mind?</p><p></p><p>But if you felt it was not about FALLS vs FALLING (as you now claim) how does this part from you make any sense in that context just a few posts up?</p><p></p><p><em>"However, that doesn't address my other main point: that every single other reaction in the game (that I have found so far) is a reaction to a discrete event...a moment in time...not an ongoing process. I realize you can split semantic hairs and say that an ongoing fall is an infinite sequence of discrete events, but I truly hope you're not really going to make that cheesy argument. Instead, I'm wondering if you:"</em></p><p><em></em></p><p></p><p>i mean, its not (now?) about the fall (event) vs the falling (process) so why is that very distinction a "main point" for you a few posts up?</p><p></p><p>Why was that difference important for the counterspell rebuttal of yours??</p><p></p><p>And again you come back to punitive GMing - not punishing a player by adding in a splat mechanic where one did not exist.</p><p></p><p>Ok so... </p><p></p><p>If a character with feather fall standing on the ground sees a prince plummet out of the darkness that covers the view from say 20' up, just comes into view at 20' up already in "falling mode" would you allow the character to feather fall the prince as the spell suggests or would you force an acrobatics check (cuz you know acrobatics and spell casting are somehow linked) of Dc15 with 10' drop per 1 fail (so barring some proficiency or dex bonus a roll of 13+ is needed to avoid splat? </p><p></p><p>Would the answer change if the prince was the one who could cast feather fall?</p><p></p><p>Would the answer change if at that moment the character on the ground also "fell" from a different source?</p><p></p><p>To me, adjusting how a given established mechanic works (feather fall can be triggered as a reaction to falling, not just to the start of fa fall) but then applying a roll for check/fail if you decide they did not practice a specific application back in their undefined and not agreed upon pre-game training days... in a way that can lead to dead character... would be a decision that if I made it as a Gm i would be not surprised at all for it to be viewed as "punitive GMing" as well as a change to the rules we have been using. its why i dont tend to make those kind of decisions.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7315804, member: 6919838"] So, its OK for feather fall to be triggered by "falling" unless it is used in a way that you dont like them using it for and that is not "punitive sort of GMing" in your mind? But if you felt it was not about FALLS vs FALLING (as you now claim) how does this part from you make any sense in that context just a few posts up? [I]"However, that doesn't address my other main point: that every single other reaction in the game (that I have found so far) is a reaction to a discrete event...a moment in time...not an ongoing process. I realize you can split semantic hairs and say that an ongoing fall is an infinite sequence of discrete events, but I truly hope you're not really going to make that cheesy argument. Instead, I'm wondering if you:" [/I] i mean, its not (now?) about the fall (event) vs the falling (process) so why is that very distinction a "main point" for you a few posts up? Why was that difference important for the counterspell rebuttal of yours?? And again you come back to punitive GMing - not punishing a player by adding in a splat mechanic where one did not exist. Ok so... If a character with feather fall standing on the ground sees a prince plummet out of the darkness that covers the view from say 20' up, just comes into view at 20' up already in "falling mode" would you allow the character to feather fall the prince as the spell suggests or would you force an acrobatics check (cuz you know acrobatics and spell casting are somehow linked) of Dc15 with 10' drop per 1 fail (so barring some proficiency or dex bonus a roll of 13+ is needed to avoid splat? Would the answer change if the prince was the one who could cast feather fall? Would the answer change if at that moment the character on the ground also "fell" from a different source? To me, adjusting how a given established mechanic works (feather fall can be triggered as a reaction to falling, not just to the start of fa fall) but then applying a roll for check/fail if you decide they did not practice a specific application back in their undefined and not agreed upon pre-game training days... in a way that can lead to dead character... would be a decision that if I made it as a Gm i would be not surprised at all for it to be viewed as "punitive GMing" as well as a change to the rules we have been using. its why i dont tend to make those kind of decisions. [/QUOTE]
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