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<blockquote data-quote="5ekyu" data-source="post: 7316087" data-attributes="member: 6919838"><p>Actually, based on "As long as you do it as soon as you are able, and not try to game the system to get extra advantage, then I'm not going to prevent it from working." and also the #3 above, it seems that what you are doing is allowing a new trigger for Feather fall, perhaps other spells no idea, if they want to risk a die roll since they are clearly outside your established trigger.</p><p></p><p>As for your somewhat odd reference to the one side vs other side reference i gave above, i was trying to show the difference between " try to game the system to get extra advantage" and just simple smart play reaping its own rewards.</p><p></p><p>In the thunder weave the player chooses to go to a side where things running as normal produces better results. there is no "extra" advantage being sought. Just that things act as they normally would and because of the choices made those results are better than if other choices were made. Hopefully, the Gm does not interpret that as "try to game the system to get extra advantage" and rule to keep it from working.</p><p></p><p>In the FF examples, it really seems to be an ever-morphing set of triggers - originally it was start of fall, not its start of fall or as soon as you see someone falling and now iot is as soon as you see someone falling and can legit cast the spell and whatever else you find to be covered under "not try to game the system to get extra advantage" as far as i can tell plus a special die roll for other cases.</p><p></p><p>Look, at least when you were arguing the definition of FALLS - that it meant the moment a fall starts - you had a definition leg to stand on for "this is what RAW means." But now you have gone to "first opportunity" and the "not for extra advantage" etc etc... it really makes it obvious that it boilds down to exactly what you just said...</p><p></p><p>"...not try to game the system to get extra advantage, then I'm not going to prevent it from working." which is a lot different from what RAW says. </p><p></p><p>For other reactions, how much advantage you gain from them or whether the Gm decides it is an extra advantage does not affect whether or not you can trigger it. if i have a reaction to give resistance to an ally, there is no question if i choose to not use it for the first attack (cuz its from a minion" and then decide to use it for the attack from the big boss so that the resistance gives them more saving. Sure, if a gm chose to see that as "gaining extra advantage" or wanted to assume that that ability was supposed to be some sort of reflexive think, not a calculated choice or even that i could not gain enough knowledge of the big boss vs the minion from my days in the library... sure they could decide that for their game now that was a die roll or some such. but, likely as not, i would already be well aware of that particular Gms "style" and have already accepted that... so hey, whatever.</p><p></p><p>have a great Sunday and keep a good eye peeled for those traps.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7316087, member: 6919838"] Actually, based on "As long as you do it as soon as you are able, and not try to game the system to get extra advantage, then I'm not going to prevent it from working." and also the #3 above, it seems that what you are doing is allowing a new trigger for Feather fall, perhaps other spells no idea, if they want to risk a die roll since they are clearly outside your established trigger. As for your somewhat odd reference to the one side vs other side reference i gave above, i was trying to show the difference between " try to game the system to get extra advantage" and just simple smart play reaping its own rewards. In the thunder weave the player chooses to go to a side where things running as normal produces better results. there is no "extra" advantage being sought. Just that things act as they normally would and because of the choices made those results are better than if other choices were made. Hopefully, the Gm does not interpret that as "try to game the system to get extra advantage" and rule to keep it from working. In the FF examples, it really seems to be an ever-morphing set of triggers - originally it was start of fall, not its start of fall or as soon as you see someone falling and now iot is as soon as you see someone falling and can legit cast the spell and whatever else you find to be covered under "not try to game the system to get extra advantage" as far as i can tell plus a special die roll for other cases. Look, at least when you were arguing the definition of FALLS - that it meant the moment a fall starts - you had a definition leg to stand on for "this is what RAW means." But now you have gone to "first opportunity" and the "not for extra advantage" etc etc... it really makes it obvious that it boilds down to exactly what you just said... "...not try to game the system to get extra advantage, then I'm not going to prevent it from working." which is a lot different from what RAW says. For other reactions, how much advantage you gain from them or whether the Gm decides it is an extra advantage does not affect whether or not you can trigger it. if i have a reaction to give resistance to an ally, there is no question if i choose to not use it for the first attack (cuz its from a minion" and then decide to use it for the attack from the big boss so that the resistance gives them more saving. Sure, if a gm chose to see that as "gaining extra advantage" or wanted to assume that that ability was supposed to be some sort of reflexive think, not a calculated choice or even that i could not gain enough knowledge of the big boss vs the minion from my days in the library... sure they could decide that for their game now that was a die roll or some such. but, likely as not, i would already be well aware of that particular Gms "style" and have already accepted that... so hey, whatever. have a great Sunday and keep a good eye peeled for those traps. [/QUOTE]
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