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Feather Fall When Flat-footed?
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<blockquote data-quote="Jimlock" data-source="post: 5712378" data-attributes="member: 6674931"><p>I hate immediate actions too, first and foremost because they were introduced in the EPH (*disgusted*), but I believe that all this confusion around it is without reason.</p><p></p><p>Being Flat Footed is ALWAYS a "condition" in respect to something.</p><p></p><p>You are Flat Flat footed either because you are not aware of a threat, or because you are not fast enough to react to that threat (initiative).</p><p></p><p>Of course, this was never explicitly written down in any book, but this the only logical explanation I can come up with. Otherwise nothing makes sense. If you treat a character as flat-footed in every situation except for his first round of combat (and beyond... until the combat ends), the what you have is this:</p><p></p><p>A wizard standing alone on the edge of a cliff decides to jump. He runs, jumps and starts falling. Now the only way he can save himself from true death is the small chance of a dragon showing up in time so that he can roll initiative? That's insane... but that doesn't mean you have to rule out the text change and go back to free action.</p><p>Just treat Flat-Footed as mentioned above and you won't have any problems.</p><p></p><p>A nice example is this:</p><p>RC p107</p><p></p><p><span style="color: Olive">Sneak up from Hiding: You can sneak up on someone after emerging from a hiding place. For every 5 feet of open space between you and the target, you take a –5 penalty on your Hide check. If your Hide check succeeds, your target doesn’t notice you until you attack or perform some other attention-grabbing action. <span style="color: Lime"><strong>Such a target is treated as being flat-footed with respect to you.</strong></span></span></p><p></p><p>You see, here the character being attacked might as well be already in combat, far from being flat-footed in respect to the enemies he's been fighting for several rounds now.</p><p>But in respect to the invisible attacker he IS flat-footed.</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5712378, member: 6674931"] I hate immediate actions too, first and foremost because they were introduced in the EPH (*disgusted*), but I believe that all this confusion around it is without reason. Being Flat Footed is ALWAYS a "condition" in respect to something. You are Flat Flat footed either because you are not aware of a threat, or because you are not fast enough to react to that threat (initiative). Of course, this was never explicitly written down in any book, but this the only logical explanation I can come up with. Otherwise nothing makes sense. If you treat a character as flat-footed in every situation except for his first round of combat (and beyond... until the combat ends), the what you have is this: A wizard standing alone on the edge of a cliff decides to jump. He runs, jumps and starts falling. Now the only way he can save himself from true death is the small chance of a dragon showing up in time so that he can roll initiative? That's insane... but that doesn't mean you have to rule out the text change and go back to free action. Just treat Flat-Footed as mentioned above and you won't have any problems. A nice example is this: RC p107 [COLOR="Olive"]Sneak up from Hiding: You can sneak up on someone after emerging from a hiding place. For every 5 feet of open space between you and the target, you take a –5 penalty on your Hide check. If your Hide check succeeds, your target doesn’t notice you until you attack or perform some other attention-grabbing action. [COLOR="Lime"][B]Such a target is treated as being flat-footed with respect to you.[/B][/COLOR][/COLOR] You see, here the character being attacked might as well be already in combat, far from being flat-footed in respect to the enemies he's been fighting for several rounds now. But in respect to the invisible attacker he IS flat-footed. [/QUOTE]
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Feather Fall When Flat-footed?
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