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Feathered Armor/Flying Stories and Rules
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<blockquote data-quote="RogueJK" data-source="post: 92106" data-attributes="member: 170"><p>I've got experience with a simliar magic item: Wings of Flying. Not quite the same, but still related to flying.</p><p></p><p>My Dwarven Battlerager loves his Wings of Flying. Everywhere he goes, he flies if given the opportunity. The only drawback to Wings of Flying is that you have to have room to spread your wings, so it's not usable in all circumstances. On the up side, they can be used for an unlimited amount of time each day.</p><p></p><p>My DM has generously ruled that my helmet spike (which is about 1 and a half feet long) can be used as a lance during a charge. My main tactic is to Fly above the enemies, dive-bombing them with my armor spikes, shield spikes, and head spike. Makes for lots of fun encounters. Just imagine a Medieval Dwarven Cruise Missile. He charges 180 feet across the battlefield, impaling himself into an enemy. Then, rinse and repeat as needed. He also uses it to boost his speed, and it makes overland travel much easier. While the rest of the party rides below on horses, he flies above, scouting around for ambushes.</p><p></p><p>Feathered Armor, while not usable all day, can still be used to great effect in battle. Fly over your enemies for easier access to flanking position. Hide in the upper branches of the trees or the roof of a cavern to get the drop on a patrol of enemies. If you have high strength, grab a heavy boulder or other useful item and let it drop from a suitable height. Fly over the front rank of fighters to get to the weak casters behind them. Fly onto the back of that Gargantuan T-Rex for easy attacks.</p><p></p><p>It's also useful outside of combat, especially when trying to get to those hard-to-reach areas. Just activate, fly up, and deactivate. It shouldn't take longer than a minute or two each time. Good for getting around the heavily guarded main gates of strongholds or gaining access to the dragon's cave which is located halfway down a cliff. Plus, you could possibly use it like <em>Feather Fall</em>. As soon as you begin to fall, activate the armor and drift to the ground, or fly back up where you fell from. Feathered Armor has the benefit of not having to take the time to unfurl a set of wings, so this can be used more easily than with Wings of Flying. (I should know... opening your wings right before you hit the ground is kinda like opening your parachute while 10 feet from the earth. Not very effective. And when you hit the ground, after falling a long distance, while covered in armor spikes, you tend to get stuck.)</p><p></p><p>I hope these have inspired you. I've got lots of other stories I can share. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="RogueJK, post: 92106, member: 170"] I've got experience with a simliar magic item: Wings of Flying. Not quite the same, but still related to flying. My Dwarven Battlerager loves his Wings of Flying. Everywhere he goes, he flies if given the opportunity. The only drawback to Wings of Flying is that you have to have room to spread your wings, so it's not usable in all circumstances. On the up side, they can be used for an unlimited amount of time each day. My DM has generously ruled that my helmet spike (which is about 1 and a half feet long) can be used as a lance during a charge. My main tactic is to Fly above the enemies, dive-bombing them with my armor spikes, shield spikes, and head spike. Makes for lots of fun encounters. Just imagine a Medieval Dwarven Cruise Missile. He charges 180 feet across the battlefield, impaling himself into an enemy. Then, rinse and repeat as needed. He also uses it to boost his speed, and it makes overland travel much easier. While the rest of the party rides below on horses, he flies above, scouting around for ambushes. Feathered Armor, while not usable all day, can still be used to great effect in battle. Fly over your enemies for easier access to flanking position. Hide in the upper branches of the trees or the roof of a cavern to get the drop on a patrol of enemies. If you have high strength, grab a heavy boulder or other useful item and let it drop from a suitable height. Fly over the front rank of fighters to get to the weak casters behind them. Fly onto the back of that Gargantuan T-Rex for easy attacks. It's also useful outside of combat, especially when trying to get to those hard-to-reach areas. Just activate, fly up, and deactivate. It shouldn't take longer than a minute or two each time. Good for getting around the heavily guarded main gates of strongholds or gaining access to the dragon's cave which is located halfway down a cliff. Plus, you could possibly use it like [i]Feather Fall[/i]. As soon as you begin to fall, activate the armor and drift to the ground, or fly back up where you fell from. Feathered Armor has the benefit of not having to take the time to unfurl a set of wings, so this can be used more easily than with Wings of Flying. (I should know... opening your wings right before you hit the ground is kinda like opening your parachute while 10 feet from the earth. Not very effective. And when you hit the ground, after falling a long distance, while covered in armor spikes, you tend to get stuck.) I hope these have inspired you. I've got lots of other stories I can share. :D [/QUOTE]
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