Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Feathergale Spire: The players want revenge!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Unwise" data-source="post: 6847477" data-attributes="member: 98008"><p>Regarding air cult retaliation, something I have used might work well here. Firstly, IMC there is 'sympathetic magic' like voodoo dolls. You do something to one item that is linked to another, and the effect travels. E.g. Snap a human leg bone while casting a spell, the target's leg breaks (or at least they get hit by the Harm spell). Snuff out a light in your hand, darkness descends on the target area etc.</p><p></p><p>1) There have been a lot of thefts in the village of late. People suspect household spirits, as the stuff being stolen is not of any great consequence. The PCs find this out because they see villagers leaving out saucers of milk, or little charms and snacks for the spirits, to placate them.</p><p></p><p>2) More recently, there have been a few people go missing. One was an older person with dementia, one was a young scallywag that nobody liked and one was a lovesick sad girl. So nobody was putting it down to anything too mysterious. Wandering off, who cares and suicide, respectively.</p><p></p><p>3) The villagers and PCs hear thump sound, they go outside to see a squished person near the well, they look like they have fallen from a very great height. They are too messed up to recognise, but a Medicine roll might help reveal it matches the description of a young local never-do-well. The corpse is clearly a warning from the air cult, even put a note on the guy if need be.</p><p></p><p>- As an option, the cult can drop in an idol. They want every towns folk to prostrate themselves before it and sacrifice half of their worldly wealth in penance, or the town is doomed. If even one person refuses and lives, they all die. They are to sacrifice anybody that refuses.</p><p></p><p>4) Later on, they hear another thump, looking outdoors they don't see anything. Later on, inside a first story room of a second story building, they find another fall victim. Clearly splatted on the spot. No sign that the body has been moved and no forced entry.</p><p></p><p>5) More victims follow. Each suddenly floating in the air, only about a foot, then falling for ages, then splatting.</p><p></p><p>- If you used the optional demands, this is where the mob forms and tries to demand the PCs worship the idol, or die. They have proven they cannot protect the villagers from this. Besides, isn't it really the PCs that have angered the gods?</p><p></p><p>6) Investigation shows that the people are either related to the missing persons by blood, or have had very personal effects stolen recently.</p><p></p><p>7) Queue PCs hunting down Air cultists in the town, finding some of the stolen personal effects and some locks of hair etc. </p><p></p><p>8) This leads them to a nearby clifftop where the cult has a makeshift altar where it drops its sacrifices and sympathetic voodoo dolls.</p><p></p><p>That's what I ran anyway, and I think it fits the less direct confrontation of the Air cult well.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6847477, member: 98008"] Regarding air cult retaliation, something I have used might work well here. Firstly, IMC there is 'sympathetic magic' like voodoo dolls. You do something to one item that is linked to another, and the effect travels. E.g. Snap a human leg bone while casting a spell, the target's leg breaks (or at least they get hit by the Harm spell). Snuff out a light in your hand, darkness descends on the target area etc. 1) There have been a lot of thefts in the village of late. People suspect household spirits, as the stuff being stolen is not of any great consequence. The PCs find this out because they see villagers leaving out saucers of milk, or little charms and snacks for the spirits, to placate them. 2) More recently, there have been a few people go missing. One was an older person with dementia, one was a young scallywag that nobody liked and one was a lovesick sad girl. So nobody was putting it down to anything too mysterious. Wandering off, who cares and suicide, respectively. 3) The villagers and PCs hear thump sound, they go outside to see a squished person near the well, they look like they have fallen from a very great height. They are too messed up to recognise, but a Medicine roll might help reveal it matches the description of a young local never-do-well. The corpse is clearly a warning from the air cult, even put a note on the guy if need be. - As an option, the cult can drop in an idol. They want every towns folk to prostrate themselves before it and sacrifice half of their worldly wealth in penance, or the town is doomed. If even one person refuses and lives, they all die. They are to sacrifice anybody that refuses. 4) Later on, they hear another thump, looking outdoors they don't see anything. Later on, inside a first story room of a second story building, they find another fall victim. Clearly splatted on the spot. No sign that the body has been moved and no forced entry. 5) More victims follow. Each suddenly floating in the air, only about a foot, then falling for ages, then splatting. - If you used the optional demands, this is where the mob forms and tries to demand the PCs worship the idol, or die. They have proven they cannot protect the villagers from this. Besides, isn't it really the PCs that have angered the gods? 6) Investigation shows that the people are either related to the missing persons by blood, or have had very personal effects stolen recently. 7) Queue PCs hunting down Air cultists in the town, finding some of the stolen personal effects and some locks of hair etc. 8) This leads them to a nearby clifftop where the cult has a makeshift altar where it drops its sacrifices and sympathetic voodoo dolls. That's what I ran anyway, and I think it fits the less direct confrontation of the Air cult well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Feathergale Spire: The players want revenge!
Top