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Feathergale Spire: The players want revenge!
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<blockquote data-quote="pukunui" data-source="post: 6847479" data-attributes="member: 54629"><p>While some of what you did won't work for my campaign, you've made an excellent point. I'd forgotten that the air cult prefers to avoid direct confrontation. The "Cult Retaliation" scenario seems to ignore that aspect. I guess the idea is that the cult has been riled up enough by then.</p><p></p><p>Hmm. Lots to think about. For now, I think I'll go with letting the PCs attempt to get revenge, only to find that Merosska has gone off to seek aid from his cult superiors. Then I'll leave any cult retaliation for another time.</p><p></p><p>As an aside, I might also have the PCs dream about their captured comrade being tortured or something.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6847479, member: 54629"] While some of what you did won't work for my campaign, you've made an excellent point. I'd forgotten that the air cult prefers to avoid direct confrontation. The "Cult Retaliation" scenario seems to ignore that aspect. I guess the idea is that the cult has been riled up enough by then. Hmm. Lots to think about. For now, I think I'll go with letting the PCs attempt to get revenge, only to find that Merosska has gone off to seek aid from his cult superiors. Then I'll leave any cult retaliation for another time. As an aside, I might also have the PCs dream about their captured comrade being tortured or something. [/QUOTE]
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Feathergale Spire: The players want revenge!
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