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General Tabletop Discussion
*Dungeons & Dragons
Feathergale Spire: The players want revenge!
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<blockquote data-quote="pukunui" data-source="post: 6851594" data-attributes="member: 54629"><p>OK, so we played again tonight. The PCs deceived their way into the tower entry hall, then started attacking. Despite playing into the wee hours of the morning, we were forced to end in a sort of stand-off. The PCs have slain a number of initiates and knights, and they've also managed to shut and bar all of the windows in the tower. They are now holed up in Merosska's quarters, with the surviving knights circling the tower on their mounts, and the leaders lurking around up top, with the hurricane monk at large (she jumped out the window of the solarium and they don't know where she went after that). I had two knights dismount and come down to level 3 and position themselves behind mostly shut doors (the PCs know this because the arcane trickster rogue set his bat familiar on sentry duty, and none of the bad guys noticed it lurking in a doorway). The leaders (the air cult priest and the skyweaver) are hanging around at the top of the stairs in the pagoda thing or thereabouts.</p><p></p><p>Now, of course, they're talking about trying to claim the tower for their own, which wasn't really what I had in mind. I guess I should have thought of that before deciding to run this adventure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p>We'll be playing next on April 1st, and I had planned on running an unrelated one-shot with some pregens, but I suppose we could continue this adventure and I could just do something utterly wacky, like have a dragon randomly show up and start attacking the tower or something. I dunno. Will have to give it some thought.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6851594, member: 54629"] OK, so we played again tonight. The PCs deceived their way into the tower entry hall, then started attacking. Despite playing into the wee hours of the morning, we were forced to end in a sort of stand-off. The PCs have slain a number of initiates and knights, and they've also managed to shut and bar all of the windows in the tower. They are now holed up in Merosska's quarters, with the surviving knights circling the tower on their mounts, and the leaders lurking around up top, with the hurricane monk at large (she jumped out the window of the solarium and they don't know where she went after that). I had two knights dismount and come down to level 3 and position themselves behind mostly shut doors (the PCs know this because the arcane trickster rogue set his bat familiar on sentry duty, and none of the bad guys noticed it lurking in a doorway). The leaders (the air cult priest and the skyweaver) are hanging around at the top of the stairs in the pagoda thing or thereabouts. Now, of course, they're talking about trying to claim the tower for their own, which wasn't really what I had in mind. I guess I should have thought of that before deciding to run this adventure. :P We'll be playing next on April 1st, and I had planned on running an unrelated one-shot with some pregens, but I suppose we could continue this adventure and I could just do something utterly wacky, like have a dragon randomly show up and start attacking the tower or something. I dunno. Will have to give it some thought. [/QUOTE]
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Feathergale Spire: The players want revenge!
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