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Feats a Warlock should take?
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<blockquote data-quote="ARandomGod" data-source="post: 2555175" data-attributes="member: 17296"><p>Interesting... In general I'd say that they defintely do not become worthless. That's two feats for a +4 to hit in most cases! (+5 if they're in 30 feet). </p><p></p><p>Of course, since you are a spellcaster making touch attacks with a medium BAB, they very well might be right. I almost never see warlocks miss a target. </p><p></p><p>Increasing the DC of your spell like ability (Eldritch Blast) can be a very, very good thing to do when you add on the invocations that give saves.\</p><p></p><p>As for the value of spending XP... that depends largely on how XP is handed out in your game. If they use the 3.5 method of generating XP (so that you get XP based on your level, not the party gets XP based on the party level) then the XP cost is negligible. You might be a level behind for a session occasionally, but you'll then catch up and overshoot, only to spend back down to a level behind and overshoot again. </p><p></p><p>And half the cost means you get two times the magic items. Which actually IS a big deal. As a fifth level wizard I would never pass up Craft Wonderous Item... unless, of course, there was already a crafter in the party.</p><p></p><p>However, of course, a good GM will almost certainly adjust the treasure given out based on the overall party power level, in which case you're most likely correct (unless he's running a module or pre-written work). You'll have access to as many magic items as your GM things you should have access to, and that amount won't be greatly changed by you taking this feat.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2555175, member: 17296"] Interesting... In general I'd say that they defintely do not become worthless. That's two feats for a +4 to hit in most cases! (+5 if they're in 30 feet). Of course, since you are a spellcaster making touch attacks with a medium BAB, they very well might be right. I almost never see warlocks miss a target. Increasing the DC of your spell like ability (Eldritch Blast) can be a very, very good thing to do when you add on the invocations that give saves.\ As for the value of spending XP... that depends largely on how XP is handed out in your game. If they use the 3.5 method of generating XP (so that you get XP based on your level, not the party gets XP based on the party level) then the XP cost is negligible. You might be a level behind for a session occasionally, but you'll then catch up and overshoot, only to spend back down to a level behind and overshoot again. And half the cost means you get two times the magic items. Which actually IS a big deal. As a fifth level wizard I would never pass up Craft Wonderous Item... unless, of course, there was already a crafter in the party. However, of course, a good GM will almost certainly adjust the treasure given out based on the overall party power level, in which case you're most likely correct (unless he's running a module or pre-written work). You'll have access to as many magic items as your GM things you should have access to, and that amount won't be greatly changed by you taking this feat. [/QUOTE]
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