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General Tabletop Discussion
*Pathfinder & Starfinder
Feats allowing crits on non crittable critters
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<blockquote data-quote="ruleslawyer" data-source="post: 1651926" data-attributes="member: 1757"><p>Actually, I think the problem isn't creature type; it's fortification. I have a really serious conceptual problem with this ability as written anyway ("Fields of force covering vital areas?" Isn't that a deflection bonus to AC? Or if it's absolute protection, why does it allow you to take enough weapon damage to kill you in a single blow but just prevent crits?) </p><p></p><p>The fact is that you shouldn't be encountering only undead, constructs, oozes, and/or plants unless your DM is really out to screw you; however, making immunity to sneak attack a PC/NPC-friendly option (well, one that doesn't require a giant ECL hit) is kinda bad. I'd definitely allow feats to bypass fortification, or just throw the ability out entirely. </p><p></p><p>That said, it seems like the idea of crit/sneak immunity sort of reflexively defines what a crit or sneak is in the first place; since creatures without vital organs or anatomical weak points can't be critted, it appears that crits or SAs represent a hit to a vital organ or anatomical (NOT structural) weak point. Since those don't exist on undead, constructs, etc., I'd find it hard to describe how a feat that allowed crits/SA on these beings would work. Targeting structural weak points? Well, that seems like an argument for avoiding DR or hardness or dealing some OTHER form of extra damage. Divine power? Well, an argument for extra damage, but again not precisely SA damage.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 1651926, member: 1757"] Actually, I think the problem isn't creature type; it's fortification. I have a really serious conceptual problem with this ability as written anyway ("Fields of force covering vital areas?" Isn't that a deflection bonus to AC? Or if it's absolute protection, why does it allow you to take enough weapon damage to kill you in a single blow but just prevent crits?) The fact is that you shouldn't be encountering only undead, constructs, oozes, and/or plants unless your DM is really out to screw you; however, making immunity to sneak attack a PC/NPC-friendly option (well, one that doesn't require a giant ECL hit) is kinda bad. I'd definitely allow feats to bypass fortification, or just throw the ability out entirely. That said, it seems like the idea of crit/sneak immunity sort of reflexively defines what a crit or sneak is in the first place; since creatures without vital organs or anatomical weak points can't be critted, it appears that crits or SAs represent a hit to a vital organ or anatomical (NOT structural) weak point. Since those don't exist on undead, constructs, etc., I'd find it hard to describe how a feat that allowed crits/SA on these beings would work. Targeting structural weak points? Well, that seems like an argument for avoiding DR or hardness or dealing some OTHER form of extra damage. Divine power? Well, an argument for extra damage, but again not precisely SA damage. [/QUOTE]
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Feats allowing crits on non crittable critters
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