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<blockquote data-quote="Dausuul" data-source="post: 6462700" data-attributes="member: 58197"><p>It's not as bad as all that. While the list of feats that benefit casters is not nearly as long as those that benefit martial characters and skill monkeys, there are plenty of "generic goodstuff" feats that casters can benefit from. Resilient targeting Con is huge for any caster who uses concentration spells. Toughness is always great for folks with smallish Hit Dice. If you find your AC is lacking, pick up a dagger and get Defensive Duelist; who needs the <em>shield</em> spell?</p><p></p><p>Or you can polish up your skill monkey side. If you have the Mask of a Thousand Faces invocation, the Actor feat will make it about a hundred times better. You probably have a decent Dexterity, consider Skulker to beef up your Stealth. And there's nothing like Lucky for when you really, really need to make that Athletics check to jump over the lava.</p><p></p><p>The warlock may start struggling to find good feats at really high levels, but s/he shouldn't have any trouble until at least level 12.</p><p></p><p>(That said, there will obviously be a serious balance problem if the fighter and rogue are able to double-tap their extra ability boosts. As I said above, this benefit should only apply at the levels where everybody gets an ability boost.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6462700, member: 58197"] It's not as bad as all that. While the list of feats that benefit casters is not nearly as long as those that benefit martial characters and skill monkeys, there are plenty of "generic goodstuff" feats that casters can benefit from. Resilient targeting Con is huge for any caster who uses concentration spells. Toughness is always great for folks with smallish Hit Dice. If you find your AC is lacking, pick up a dagger and get Defensive Duelist; who needs the [I]shield[/I] spell? Or you can polish up your skill monkey side. If you have the Mask of a Thousand Faces invocation, the Actor feat will make it about a hundred times better. You probably have a decent Dexterity, consider Skulker to beef up your Stealth. And there's nothing like Lucky for when you really, really need to make that Athletics check to jump over the lava. The warlock may start struggling to find good feats at really high levels, but s/he shouldn't have any trouble until at least level 12. (That said, there will obviously be a serious balance problem if the fighter and rogue are able to double-tap their extra ability boosts. As I said above, this benefit should only apply at the levels where everybody gets an ability boost.) [/QUOTE]
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