Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats *and* aibility increases
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoutonRustique" data-source="post: 6464259" data-attributes="member: 22362"><p>Meh. I say go for it.</p><p></p><p>The only thing major it does is increase their power - which is something only the DM needs to worry about. It doesn't change the game (aside from such situations with the warlock and such - but 5e is already a relatively "un-balanced" game as is*) and the CR system is not all that precise.</p><p></p><p>Since the DM will always need to assess each encounter with regards to his players, that you now have more powerful characters than they "should" be changes... well, nothing.</p><p></p><p>Case in point : magical items are not assumed.</p><p></p><p>The point about character building choice being a part of the game is true only insofar as the players <em>like</em> that part of the game (to a certain extent, of course.) I see little value in trying to "educate" these players into the "correct" way of looking at character progression rules - if they already feel as if choosing a feat would "rob" them of something, that feeling isn't going to just go away. The effort required to change perceptions can be immense - it might not be, but if it is, I'd say this is not a battle worth picking.</p><p></p><p></p><p></p><p></p><p></p><p><span style="font-size: 9px">*I say "un-balanced" with quotes to mean that to have what could be called IMO strict balance requires a very specific game (a fairly set number of encounters between rests -both short and long-, a mix of encounter types tailored to the PCs, a mix of combat encounter types tailored to the PCs, etc, etc.) If these pretty narrow margins are not obeyed, the relative balance between the characters will not be equal. <em>This, in no way, shape, or form, equates to the game being</em> broken <em>or some such. It simply means that specific character classes and builds would have a variance of impact on the game. A simple and exagereted example could be a party with multiple clerics in a political campaign centered around different faith's power plays and massive undead presence. The clerics could easily hog the spotlight.</em></span></p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6464259, member: 22362"] Meh. I say go for it. The only thing major it does is increase their power - which is something only the DM needs to worry about. It doesn't change the game (aside from such situations with the warlock and such - but 5e is already a relatively "un-balanced" game as is*) and the CR system is not all that precise. Since the DM will always need to assess each encounter with regards to his players, that you now have more powerful characters than they "should" be changes... well, nothing. Case in point : magical items are not assumed. The point about character building choice being a part of the game is true only insofar as the players [I]like[/I] that part of the game (to a certain extent, of course.) I see little value in trying to "educate" these players into the "correct" way of looking at character progression rules - if they already feel as if choosing a feat would "rob" them of something, that feeling isn't going to just go away. The effort required to change perceptions can be immense - it might not be, but if it is, I'd say this is not a battle worth picking. [SIZE=1]*I say "un-balanced" with quotes to mean that to have what could be called IMO strict balance requires a very specific game (a fairly set number of encounters between rests -both short and long-, a mix of encounter types tailored to the PCs, a mix of combat encounter types tailored to the PCs, etc, etc.) If these pretty narrow margins are not obeyed, the relative balance between the characters will not be equal. [I]This, in no way, shape, or form, equates to the game being[/I] broken [I]or some such. It simply means that specific character classes and builds would have a variance of impact on the game. A simple and exagereted example could be a party with multiple clerics in a political campaign centered around different faith's power plays and massive undead presence. The clerics could easily hog the spotlight.[/I][/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats *and* aibility increases
Top