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<blockquote data-quote="Cheiromancer" data-source="post: 2327315" data-attributes="member: 141"><p>I've been brainstorming mechanics based on Sepulchrave II's "Tales of Wyre" storyhour.</p><p></p><p>One feat I asked for feedback on is <a href="http://www.enworld.org/showthread.php?p=2324344#post2324344" target="_blank">Heretical</a> (closed, but reposted in post 9 of this thread.) Now I want to set down some relating to the various minor sects of Oronthonism; the Irrenites, Urgic Mystics, Reconciliatory Sophists, and so on. Oronthon grants many domains, (the list I've seen is Good, Healing, Law, Protection, Retribution, Sun, Strength, Creation, Exorcism, Glory, Inquisition and Mysticism), but these sects explore less obvious aspects. To model the religious insights of an arbitrary sect, I decided to fiddle with the domain system.</p><p></p><p>First off, I wanted an "Extra Domain" feat. Which is hard to balance, since a domain's granted power is about equal to a feat. So I made it so you have to take a feat whose main purpose is to let you take the Extra Domain feat. Or maybe a special template or something; I left the door open for that, too. My concern with all these feats is that they are clear without being too wordy. Well, that and I don't want them to be too weak or too strong, either. </p><p></p><p><strong>Extra Domain</strong> (General feat)</p><p><em>Saizho.</em></p><p>You gain access to an extra domain.</p><p><strong>Prerequisites: </strong> Access to at least two domains, Special.</p><p><strong>Benefit:</strong> Choose one of your current domains. You may select another domain according to the same rules you selected that one. You gain access to its domain spells and granted power unless otherwise noted.</p><p><strong>Special:</strong> You may take this feat only if it is specifically allowed by another rule (e.g. the description of a template, feat or class ability). You may take this feat once only unless specified otherwise.</p><p></p><p>The most basic feat that would "unlock" the Extra Domain feat is the following:</p><p></p><p><strong>Aspirant</strong> (General feat)</p><p><em>Not all things are revealed to me.</em></p><p>You aspire to greater spiritual knowledge.</p><p><strong>Benefit: </strong> You meet the special prerequisite for the Extra Domain feat. Gain a +2 insight bonus on Knowledge (Religion) checks.</p><p><strong>Special: </strong> You may take this feat multiple times. Each selection allows you to take Extra Domain one additional time and increases the Knowledge (Religion) bonus by +1.</p><p></p><p>[edit] changed initial bonus to +2; stacking adds +1 each time [/edit]</p><p></p><p>I make it do a little bit more than unlock the extra domain feat. But just a little. A human can take it and Extra Domain at first level. Other races would have to wait.</p><p></p><p>The following feat is a little more complicated. I'm starting to think what might distinguish the different sects mentioned above. Note that Sectarian specifically overrides the wording of the extra domain feat as well as some of the rules about selecting domains. Since feats are chosen after class and skill points, you can take this at first level, too:</p><p></p><p><strong>Sectarian</strong> (General feat)</p><p><em>Not all truths are unequal.</em></p><p>You have unusual insights into your religion.</p><p><strong>Pre-requisites:</strong> Knowledge (Religion) 4 ranks.</p><p><strong>Benefit:</strong> You meet the special prerequisite for the Extra Domain feat. Furthermore, you may select the extra domain from any of the domains available in your game world. You may even have opposed alignment domains, but only if your alignment is neutral between them. If you choose a domain that is opposed to one that is normally offered by your deity (e.g. you worship a fire deity and choose the Water domain) you must already have the other domain.</p><p></p><p>That's probably enough for now. Comments or suggestions?</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2327315, member: 141"] I've been brainstorming mechanics based on Sepulchrave II's "Tales of Wyre" storyhour. One feat I asked for feedback on is [URL=http://www.enworld.org/showthread.php?p=2324344#post2324344]Heretical[/URL] (closed, but reposted in post 9 of this thread.) Now I want to set down some relating to the various minor sects of Oronthonism; the Irrenites, Urgic Mystics, Reconciliatory Sophists, and so on. Oronthon grants many domains, (the list I've seen is Good, Healing, Law, Protection, Retribution, Sun, Strength, Creation, Exorcism, Glory, Inquisition and Mysticism), but these sects explore less obvious aspects. To model the religious insights of an arbitrary sect, I decided to fiddle with the domain system. First off, I wanted an "Extra Domain" feat. Which is hard to balance, since a domain's granted power is about equal to a feat. So I made it so you have to take a feat whose main purpose is to let you take the Extra Domain feat. Or maybe a special template or something; I left the door open for that, too. My concern with all these feats is that they are clear without being too wordy. Well, that and I don't want them to be too weak or too strong, either. [B]Extra Domain[/b] (General feat) [I]Saizho.[/I] You gain access to an extra domain. [B]Prerequisites: [/B] Access to at least two domains, Special. [B]Benefit:[/B] Choose one of your current domains. You may select another domain according to the same rules you selected that one. You gain access to its domain spells and granted power unless otherwise noted. [B]Special:[/B] You may take this feat only if it is specifically allowed by another rule (e.g. the description of a template, feat or class ability). You may take this feat once only unless specified otherwise. The most basic feat that would "unlock" the Extra Domain feat is the following: [B]Aspirant[/b] (General feat) [I]Not all things are revealed to me.[/I] You aspire to greater spiritual knowledge. [B]Benefit: [/B] You meet the special prerequisite for the Extra Domain feat. Gain a +2 insight bonus on Knowledge (Religion) checks. [B]Special: [/B] You may take this feat multiple times. Each selection allows you to take Extra Domain one additional time and increases the Knowledge (Religion) bonus by +1. [edit] changed initial bonus to +2; stacking adds +1 each time [/edit] I make it do a little bit more than unlock the extra domain feat. But just a little. A human can take it and Extra Domain at first level. Other races would have to wait. The following feat is a little more complicated. I'm starting to think what might distinguish the different sects mentioned above. Note that Sectarian specifically overrides the wording of the extra domain feat as well as some of the rules about selecting domains. Since feats are chosen after class and skill points, you can take this at first level, too: [B]Sectarian[/b] (General feat) [I]Not all truths are unequal.[/I] You have unusual insights into your religion. [B]Pre-requisites:[/B] Knowledge (Religion) 4 ranks. [B]Benefit:[/B] You meet the special prerequisite for the Extra Domain feat. Furthermore, you may select the extra domain from any of the domains available in your game world. You may even have opposed alignment domains, but only if your alignment is neutral between them. If you choose a domain that is opposed to one that is normally offered by your deity (e.g. you worship a fire deity and choose the Water domain) you must already have the other domain. That's probably enough for now. Comments or suggestions? [/QUOTE]
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