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<blockquote data-quote="Cheiromancer" data-source="post: 2338529" data-attributes="member: 141"><p><strong>The Irrenites</strong></p><p></p><p>I'm not sure exactly what the distingushing features of Irrenites might be, but perhaps they include moral and ethical flexibility. </p><p>[edit] I just found a passage that said Irrenites are obsessed with numerology. Now how to reflect this in game mechanics? [/edit]</p><p></p><p><strong>Morally Flexible</strong> [General]</p><p><em>One cannot live fully in the light by denying the darkness, but only by transcending it.</em></p><p><strong>Prerequisites:</strong> Access to Good and Evil domains, cannot have the good or evil subtype.</p><p><strong>Benefit: </strong> For the purpose of spells and effects you count as good, evil or morally neutral, whichever is most favorable to you. When you turn undead, you may choose to rebuke undead instead, and vice versa. When you spontaneously cast a cure spell, you may cast an inflict spell instead, and vice versa. You do not have an aura of good or evil, even if you are a cleric or an outsider. The moral component of your alignment, when magically discerned, is always neutral. </p><p><strong>Special:</strong> Morally flexible characters who also have the heretical feat may ignore moral (good/evil) prerequisites and class requirements without penalty.</p><p></p><p>A character would probably have to be a cleric with both the Sectarian and the Extra Domain feats to meet the prerequisites, but other material might change this. The feat is most beneficial to clerics, but other characters would also get some benefit if they somehow get those two domains. I think it would be unnecessarily restrictive to put “turn/rebuke undead” or “spontaneously cast cure or inflict spells” in the pre-requisites.</p><p></p><p>For the sake of completeness there should be a corresponding feat for law/chaos, but I can't think of any benefits corresponding to turning/rebuking undead and curing/causing wounds that would apply to "Ethically Flexible" characters. Maybe it is enough to drop the rather difficult prerequisites:</p><p></p><p><strong>Ethically Flexible</strong> [General]</p><p><strong>Prerequesite:</strong> You cannot have the lawful or chaotic subtype.</p><p><strong>Benefit: </strong> For the purpose of spells and effects you count as lawful, chaotic or ethically neutral, whichever is most favorable to you. You do not have an aura of law or chaos, even if you are a cleric or an outsider. The ethical component of your alignment, when magically discerned, is always neutral. </p><p><strong>Special:</strong> Ethically flexible characters who also have the heretical feat may ignore ethical (law/chaos) prerequisites and class requirements without penalty.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2338529, member: 141"] [b]The Irrenites[/b] I'm not sure exactly what the distingushing features of Irrenites might be, but perhaps they include moral and ethical flexibility. [edit] I just found a passage that said Irrenites are obsessed with numerology. Now how to reflect this in game mechanics? [/edit] [B]Morally Flexible[/B] [General] [I]One cannot live fully in the light by denying the darkness, but only by transcending it.[/I] [B]Prerequisites:[/B] Access to Good and Evil domains, cannot have the good or evil subtype. [B]Benefit: [/B] For the purpose of spells and effects you count as good, evil or morally neutral, whichever is most favorable to you. When you turn undead, you may choose to rebuke undead instead, and vice versa. When you spontaneously cast a cure spell, you may cast an inflict spell instead, and vice versa. You do not have an aura of good or evil, even if you are a cleric or an outsider. The moral component of your alignment, when magically discerned, is always neutral. [B]Special:[/B] Morally flexible characters who also have the heretical feat may ignore moral (good/evil) prerequisites and class requirements without penalty. A character would probably have to be a cleric with both the Sectarian and the Extra Domain feats to meet the prerequisites, but other material might change this. The feat is most beneficial to clerics, but other characters would also get some benefit if they somehow get those two domains. I think it would be unnecessarily restrictive to put “turn/rebuke undead” or “spontaneously cast cure or inflict spells” in the pre-requisites. For the sake of completeness there should be a corresponding feat for law/chaos, but I can't think of any benefits corresponding to turning/rebuking undead and curing/causing wounds that would apply to "Ethically Flexible" characters. Maybe it is enough to drop the rather difficult prerequisites: [B]Ethically Flexible[/B] [General] [b]Prerequesite:[/b] You cannot have the lawful or chaotic subtype. [B]Benefit: [/B] For the purpose of spells and effects you count as lawful, chaotic or ethically neutral, whichever is most favorable to you. You do not have an aura of law or chaos, even if you are a cleric or an outsider. The ethical component of your alignment, when magically discerned, is always neutral. [B]Special:[/B] Ethically flexible characters who also have the heretical feat may ignore ethical (law/chaos) prerequisites and class requirements without penalty. [/QUOTE]
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