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<blockquote data-quote="Cheiromancer" data-source="post: 2417093" data-attributes="member: 141"><p>Good point. And I seem to recall that same statement by Sep, but I can't find the reference. However, an epic spell should be able to grant the user the benefit of a feat, wouldn't you think? The rules about epic spells are messed up. I would rather write feats.</p><p></p><p>I was thinking: compare a player's ability to roll up a new character at (previous level -1) to the benefit of the old character getting a <em>raise dead</em>. From the perspective of the party, either way they get a character who is one level lower than the previous character. Whether it is the same character who has been raised, or a different character, doesn't make a whole lot of difference. Except that the knowledge possessed by the old character is not transferred. So, in some sense, all PCs get <em>raise dead</em> for free. The actual benefit of a casting of the spell is that the old character's memories, reputation and legal rights are preserved. That's what the 5000 gp of diamonds mentioned in the <em>raise dead</em> spell description actually get you. </p><p></p><p>This feat is in lieu of a casting of <em>raise dead</em>. So when is a feat worth 5000 gp or more? I'd say around 6th level, since Upper Krust says PC wealth is worth a feat, and the difference of PC wealth between 7th and 6th level is (19 000 - 13 000) = 6000 gp. </p><p></p><p>Suppose this feat upgraded the "free" <em>raise dead</em> to a "free" <em>true resurrection</em>? I.e. did not cause a loss of level? This benefit is worth about 25000 gp; the cost of the material components of a true resurrection (the cost of NPC spellcasting is trivial in comparison). That would be around 14th level (150 000 - 110 000 = 40 000 gp). So...</p><p></p><p><strong>Self-incarnation</strong> (General)</p><p>Although you may be of a different race, class or gender, a former character lives on in you.</p><p><strong>Pre-requisite:</strong> ECL 6</p><p><strong>Benefit:</strong> You have the memories of a character who died at least a day earlier. That character's soul must be free to return; if a <em>raise dead</em> could not return that character to life, this feat may not be taken. Your ECL is the same as that character's would be after being <em>raised</em>. Your new character appears magically nearby, or in a suitable place chosen by the DM. If your ECL is at least 14, replace these references to <em>raise dead</em> with <em>true resurrection</em>. You gain a +2 bonus to saving throws versus death effects.</p><p><strong>Special:</strong> This feat may only be taken at character creation.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2417093, member: 141"] Good point. And I seem to recall that same statement by Sep, but I can't find the reference. However, an epic spell should be able to grant the user the benefit of a feat, wouldn't you think? The rules about epic spells are messed up. I would rather write feats. I was thinking: compare a player's ability to roll up a new character at (previous level -1) to the benefit of the old character getting a [i]raise dead[/i]. From the perspective of the party, either way they get a character who is one level lower than the previous character. Whether it is the same character who has been raised, or a different character, doesn't make a whole lot of difference. Except that the knowledge possessed by the old character is not transferred. So, in some sense, all PCs get [i]raise dead[/i] for free. The actual benefit of a casting of the spell is that the old character's memories, reputation and legal rights are preserved. That's what the 5000 gp of diamonds mentioned in the [i]raise dead[/i] spell description actually get you. This feat is in lieu of a casting of [i]raise dead[/i]. So when is a feat worth 5000 gp or more? I'd say around 6th level, since Upper Krust says PC wealth is worth a feat, and the difference of PC wealth between 7th and 6th level is (19 000 - 13 000) = 6000 gp. Suppose this feat upgraded the "free" [i]raise dead[/i] to a "free" [i]true resurrection[/i]? I.e. did not cause a loss of level? This benefit is worth about 25000 gp; the cost of the material components of a true resurrection (the cost of NPC spellcasting is trivial in comparison). That would be around 14th level (150 000 - 110 000 = 40 000 gp). So... [b]Self-incarnation[/b] (General) Although you may be of a different race, class or gender, a former character lives on in you. [b]Pre-requisite:[/b] ECL 6 [b]Benefit:[/b] You have the memories of a character who died at least a day earlier. That character's soul must be free to return; if a [i]raise dead[/i] could not return that character to life, this feat may not be taken. Your ECL is the same as that character's would be after being [i]raised[/i]. Your new character appears magically nearby, or in a suitable place chosen by the DM. If your ECL is at least 14, replace these references to [i]raise dead[/i] with [i]true resurrection[/i]. You gain a +2 bonus to saving throws versus death effects. [b]Special:[/b] This feat may only be taken at character creation. [/QUOTE]
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