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<blockquote data-quote="Cheiromancer" data-source="post: 2514473" data-attributes="member: 141"><p>I'm glad you like it.</p><p></p><p>A gnome fighter could qualify for the class (take know nature CC, and a racial SLA qualifies), but I don't think I would give him druidic spellcasting. I visualized the GotG as more of a fighter type, Nature's Champion and all that. Thus the good BAB and decent (d8) hit dice. </p><p></p><p>The class might suffer a bit from "Rangeritis"- i.e. the abilities only come into play when the DM provides suitable opponents, but it would be a rare campaign that has neither constructs, outsiders nor undead. Wyre themed campaigns should be quite suitable.</p><p></p><p>The restrictions weigh heavily on the lower level abilities, but that is intentional. The real juicy parts are later on, but the GotG has to put up with some lame abilities before they get the there. A permanent <em>protection from evil</em> is awesome. Automatic power attack against three common kinds of opponents? Again, an excellent ability. The ability to 'port yourself and your companions home 1/day? Who would expect that from a melee type? And so on. All stuff worth waiting for. Adding spellcasting into the mix doesn't seem particularly desirable. YMMV.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2514473, member: 141"] I'm glad you like it. A gnome fighter could qualify for the class (take know nature CC, and a racial SLA qualifies), but I don't think I would give him druidic spellcasting. I visualized the GotG as more of a fighter type, Nature's Champion and all that. Thus the good BAB and decent (d8) hit dice. The class might suffer a bit from "Rangeritis"- i.e. the abilities only come into play when the DM provides suitable opponents, but it would be a rare campaign that has neither constructs, outsiders nor undead. Wyre themed campaigns should be quite suitable. The restrictions weigh heavily on the lower level abilities, but that is intentional. The real juicy parts are later on, but the GotG has to put up with some lame abilities before they get the there. A permanent [i]protection from evil[/i] is awesome. Automatic power attack against three common kinds of opponents? Again, an excellent ability. The ability to 'port yourself and your companions home 1/day? Who would expect that from a melee type? And so on. All stuff worth waiting for. Adding spellcasting into the mix doesn't seem particularly desirable. YMMV. [/QUOTE]
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