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General Tabletop Discussion
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Feats and How to Ruin Them
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<blockquote data-quote="TwinBahamut" data-source="post: 5838579" data-attributes="member: 32536"><p>No, I think you are being plenty reasonable. I'll agree on almost every account.</p><p></p><p>Just about the only thing I'll disagree with you about is the idea of "magical feats" granting at-will spells being a bad idea. Honestly, I think that sort of thing is rather what feats should be, especially if you open things up so they are not class specific and even Fighters and Rogues can take them. Similarly, having powerful weapon attack skills be available as feats for any class to use would be equally good. These are the kinds of things feats should be, if you ask me. Options, rather than boring bonuses or the like.</p><p></p><p>I understand the desire to not want to take said feats to be an at-will mage, but I think that desire should be focused more towards asking for a non-Vancian spellcasting class or some other mechanism, rather than preventing the <em>flame javelin</em> style of feat from existing.</p><p></p><p>Still, I do agree that feat taxes, feats-as-multiclassing, racial feats necessary to getting a race's flavor across, class-feature feats (that means you, 3E Fighter), and so on are all sources of problems for the feat system, and are better off abandoned. I think I've said the same about many suggestions for how to implement themes... Class stuff should be a part of classes, racial stuff should be a part of races, theme stuff should be a part of themes, and only things that can only be done with feats should be reserved for feats.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5838579, member: 32536"] No, I think you are being plenty reasonable. I'll agree on almost every account. Just about the only thing I'll disagree with you about is the idea of "magical feats" granting at-will spells being a bad idea. Honestly, I think that sort of thing is rather what feats should be, especially if you open things up so they are not class specific and even Fighters and Rogues can take them. Similarly, having powerful weapon attack skills be available as feats for any class to use would be equally good. These are the kinds of things feats should be, if you ask me. Options, rather than boring bonuses or the like. I understand the desire to not want to take said feats to be an at-will mage, but I think that desire should be focused more towards asking for a non-Vancian spellcasting class or some other mechanism, rather than preventing the [i]flame javelin[/i] style of feat from existing. Still, I do agree that feat taxes, feats-as-multiclassing, racial feats necessary to getting a race's flavor across, class-feature feats (that means you, 3E Fighter), and so on are all sources of problems for the feat system, and are better off abandoned. I think I've said the same about many suggestions for how to implement themes... Class stuff should be a part of classes, racial stuff should be a part of races, theme stuff should be a part of themes, and only things that can only be done with feats should be reserved for feats. [/QUOTE]
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