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General Tabletop Discussion
*Pathfinder & Starfinder
Feats and How to Ruin Them
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<blockquote data-quote="El Mahdi" data-source="post: 5839043" data-attributes="member: 59506"><p>I think a lot of people have misconceptions they've gained from other peoples posts and opinions, rather than reading directly what Monte and Company have been saying and sticking to that only.</p><p> </p><p>Monte and Company have been saying that Feats will be a part of the game, but there will be character builds that won't need to use them (for a more simpler or earlier edition feel). There will also be builds that use Feats more like 3E did, or 4E did. In other words, Feats will add varying levels of complexity and granularity for different types of character builds.</p><p> </p><p>More than likely that means the simple core system will be one where Feat like abilities are already hard-coded into the class, but more complex builds (ala 3E and 4E) can swap those hardcoded abilities out for Feat choices. They've also said that as the simpler builds progress in level, they will likely be able to swap out abilities for new higher level abilities, but won't necessarily <em>have to</em> swap them out.</p><p> </p><p>I think that will likely eliminate things like Feat taxes and such, as the core system will need to be balanced entirely without them.</p><p> </p><p>I think a thorough reading of what Monte and Company, and only Monte and Company, have said will alleviate many fears people have about the upcoming system. And try reading their releases without reading into them. I think people will be much less stressed if they do so...</p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5839043, member: 59506"] I think a lot of people have misconceptions they've gained from other peoples posts and opinions, rather than reading directly what Monte and Company have been saying and sticking to that only. Monte and Company have been saying that Feats will be a part of the game, but there will be character builds that won't need to use them (for a more simpler or earlier edition feel). There will also be builds that use Feats more like 3E did, or 4E did. In other words, Feats will add varying levels of complexity and granularity for different types of character builds. More than likely that means the simple core system will be one where Feat like abilities are already hard-coded into the class, but more complex builds (ala 3E and 4E) can swap those hardcoded abilities out for Feat choices. They've also said that as the simpler builds progress in level, they will likely be able to swap out abilities for new higher level abilities, but won't necessarily [I]have to[/I] swap them out. I think that will likely eliminate things like Feat taxes and such, as the core system will need to be balanced entirely without them. I think a thorough reading of what Monte and Company, and only Monte and Company, have said will alleviate many fears people have about the upcoming system. And try reading their releases without reading into them. I think people will be much less stressed if they do so... :cool: [/QUOTE]
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