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Feats and How to Ruin Them
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<blockquote data-quote="KarinsDad" data-source="post: 5839990" data-attributes="member: 2011"><p>What's the purpose of this?</p><p></p><p>Why does it need to be in the game system at all?</p><p></p><p>This is the aspect of feats that I don't like: mechanical bonuses to combat.</p><p></p><p>If there are going to be mechanical bonuses to combat, I'd prefer feats like Armor Proficiency. It allows a given class that doesn't have an ability to gain that ability, but at a cost. This is a boost to defense, but it requires other prerequisites (like the strength to acquire the feat and to wear the armor) and by definition, if someone is wearing Hide armor, they can no longer use their magic leather armor and have to go out and find magic Hide armor. Trade offs.</p><p></p><p>Bonuses to hit and damage, meh. Boring and potentially game disrupting (like the frost cheese).</p><p></p><p>The core combat mechanics don't need to hit and damage feats and if they don't exist, they cannot break the math. Even feats like Improved Initiative are preferable to +1 to hit. +1 to hit just means yet another opportunity for the math to get broken. One +1 bonus for a PC doesn't do it, but +1 from this feat, +1 from that feat, +1 from this magic item, +1 from that Paragon class, +1 from this spell. It all adds up until the optimization boards have PCs that almost never miss.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5839990, member: 2011"] What's the purpose of this? Why does it need to be in the game system at all? This is the aspect of feats that I don't like: mechanical bonuses to combat. If there are going to be mechanical bonuses to combat, I'd prefer feats like Armor Proficiency. It allows a given class that doesn't have an ability to gain that ability, but at a cost. This is a boost to defense, but it requires other prerequisites (like the strength to acquire the feat and to wear the armor) and by definition, if someone is wearing Hide armor, they can no longer use their magic leather armor and have to go out and find magic Hide armor. Trade offs. Bonuses to hit and damage, meh. Boring and potentially game disrupting (like the frost cheese). The core combat mechanics don't need to hit and damage feats and if they don't exist, they cannot break the math. Even feats like Improved Initiative are preferable to +1 to hit. +1 to hit just means yet another opportunity for the math to get broken. One +1 bonus for a PC doesn't do it, but +1 from this feat, +1 from that feat, +1 from this magic item, +1 from that Paragon class, +1 from this spell. It all adds up until the optimization boards have PCs that almost never miss. [/QUOTE]
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