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Feats and How to Ruin Them
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<blockquote data-quote="GM Dave" data-source="post: 5840271" data-attributes="member: 6687992"><p>The problem that I have with the +1 concept to skills or attacks or damage to represent that you are a 'dedicated' specialist is that soon every player needs to have a similar bonus to 'keep' up.</p><p></p><p>Then it is the monsters and NPCs that need the same bonus to 'keep' up.</p><p></p><p>It becomes a mindset and a goal to accumulate more pluses to again establish the character is 'better' than the rest.</p><p></p><p>Yet, the more bonuses from things accumulated doesn't really make the character feel more special and personalized which is the point of trying to show that they are special.</p><p></p><p>Eliminate the idea of plus anything and think of interesting ways that people can do things that can make them feel unique and better than the rest.</p><p></p><p>This is why I'm not upset when a player spends a feat to take a spell that they might normally be able to cast once per encounter/day and make it possible to cast more than once per encounter/day.</p><p></p><p>An even better option is to give the player a new option on what they can do during the combat. Instead of a fighter just swinging a sword they have the option to bash with their shield.</p><p></p><p>You haven't added real 'power' because the player still makes an attack but the bash with a shield gives a different feel on a combat round and might have a slightly different mechanic. Most times sword swings will be good but every few fights the ability to bash with a shield might be a real benefit.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5840271, member: 6687992"] The problem that I have with the +1 concept to skills or attacks or damage to represent that you are a 'dedicated' specialist is that soon every player needs to have a similar bonus to 'keep' up. Then it is the monsters and NPCs that need the same bonus to 'keep' up. It becomes a mindset and a goal to accumulate more pluses to again establish the character is 'better' than the rest. Yet, the more bonuses from things accumulated doesn't really make the character feel more special and personalized which is the point of trying to show that they are special. Eliminate the idea of plus anything and think of interesting ways that people can do things that can make them feel unique and better than the rest. This is why I'm not upset when a player spends a feat to take a spell that they might normally be able to cast once per encounter/day and make it possible to cast more than once per encounter/day. An even better option is to give the player a new option on what they can do during the combat. Instead of a fighter just swinging a sword they have the option to bash with their shield. You haven't added real 'power' because the player still makes an attack but the bash with a shield gives a different feel on a combat round and might have a slightly different mechanic. Most times sword swings will be good but every few fights the ability to bash with a shield might be a real benefit. [/QUOTE]
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