Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Feats and How to Ruin Them
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 5840304" data-attributes="member: 5100"><p>I'm going to agree with one thing, in particular: Feats should not be a vast miscellany of forgotten abilities. They try to be too many things to too many people. I think the answer is to parse them out into other systems -- some of which may be new.</p><p></p><p>I'm not sure whether the tiered skill system is going to come to pass (I kinda hope it does). If so, you won't be seeing Rogues with 32 starting skill points. I'm not sure anything but a skill monkey class even warrants getting a skill point every level, under that model. Some feats (Tracking immediately springs to mind) are little more than a modification of how a skill works. Crib the 3.5 skill tricks system and let people choose whether to get better-deeper or better-broader with a skill. Not entirely sure that some things like TWF, Weapon Finesse, and Spell Focus don't belong here, though I'm not quite ready to advocate it.</p><p></p><p>Other feats are really geared toward a specific class or set of classes. Maybe these should be turned into selectable class features, kinda like the Rogue had in 3e. There might be some duplication, but it would serve the three-fold purposes of thinning the herd of feats, building a customization mechanic into classes, and giving some focus to the ineffable splat-books. My understanding is that 3e feats started out as a fighter-specific mechanic. Even if not true, it's believable.</p><p></p><p>So, what would I leave in the feats category? Thinks that tweak characters in ways that don't just make them a better fighter, wizard, etc. Really, if there are any feats that are brain-dead for members of a certain class (or race) to take, they shouldn't be feats. The 4e PHB had enough of these that I thought 4e had actually made that shift.</p></blockquote><p></p>
[QUOTE="Mercule, post: 5840304, member: 5100"] I'm going to agree with one thing, in particular: Feats should not be a vast miscellany of forgotten abilities. They try to be too many things to too many people. I think the answer is to parse them out into other systems -- some of which may be new. I'm not sure whether the tiered skill system is going to come to pass (I kinda hope it does). If so, you won't be seeing Rogues with 32 starting skill points. I'm not sure anything but a skill monkey class even warrants getting a skill point every level, under that model. Some feats (Tracking immediately springs to mind) are little more than a modification of how a skill works. Crib the 3.5 skill tricks system and let people choose whether to get better-deeper or better-broader with a skill. Not entirely sure that some things like TWF, Weapon Finesse, and Spell Focus don't belong here, though I'm not quite ready to advocate it. Other feats are really geared toward a specific class or set of classes. Maybe these should be turned into selectable class features, kinda like the Rogue had in 3e. There might be some duplication, but it would serve the three-fold purposes of thinning the herd of feats, building a customization mechanic into classes, and giving some focus to the ineffable splat-books. My understanding is that 3e feats started out as a fighter-specific mechanic. Even if not true, it's believable. So, what would I leave in the feats category? Thinks that tweak characters in ways that don't just make them a better fighter, wizard, etc. Really, if there are any feats that are brain-dead for members of a certain class (or race) to take, they shouldn't be feats. The 4e PHB had enough of these that I thought 4e had actually made that shift. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Feats and How to Ruin Them
Top