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<blockquote data-quote="OnlineDM" data-source="post: 5844723" data-attributes="member: 90804"><p>Well, if you start analyzing it, you'll find that monster defenses go up by 1 each level. This means that player attack rolls should also go up by 1 each level in order to hit an even-level foe on the same die roll. So, your to-hit bonus at level 30 needs to be 29 points higher than it was at level 1.</p><p></p><p>We already get +1 every other level thanks to the half-level bonus. That gives us 15 points.</p><p></p><p>We get a total of +6 from enhancement bonuses on weapons / implements or inherent bonuses if you use that system. Now we're at 21 points.</p><p></p><p>You get to raise your primary stat by a point at levels 4, 8, 11, 14, 18, 21, 24 and 28. That's +8 to your primary stat, which equals +4 to hit. Now we're at 25 points.</p><p></p><p>Epic destinies typically let you bump your primary stat by 2 points at 21st level, for another +1 to hit. Now we're at 26 points.</p><p></p><p>Where do the other 3 points come from? Expertise.</p><p></p><p>So, it's not really about rounding or anything, and yes, it could have been addressed by the rules just giving you +1 to hit at level 5, 15 and 25 or something like that. In the end, though, it's all a bit of a weird mask on the fact that you get +1 to hit each level (through a combination of stuff).</p><p></p><p>The same goes for defenses. (+15 half level, +6 enhancement, +4 stat boosts - although one will lag here, +1 epic destiny - two will lag here, +3 from feats)</p><p></p><p></p><p> </p><p>The defense-specific feats are great if you can take them! If you qualify for Superior Will, Superior Fortitude and Superior Reflexes, go ahead and take them. They're 1 better on the defenses themselves and they give you cool extra features. But you have to take 3 feats instead of just 1 with Improved Defenses (or else you let one or two of your defenses be significantly lower). </p><p></p><p>I didn't mean to imply that you have to specifically take Improved Defenses; I just meant that the feats that bump up your non-AC defenses (of which Improved Defenses is the simplest) are also a math fix to make sure that your defenses keep pace with monster attacks (which, like PC attacks, go up by 1 point per level).</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5844723, member: 90804"] Well, if you start analyzing it, you'll find that monster defenses go up by 1 each level. This means that player attack rolls should also go up by 1 each level in order to hit an even-level foe on the same die roll. So, your to-hit bonus at level 30 needs to be 29 points higher than it was at level 1. We already get +1 every other level thanks to the half-level bonus. That gives us 15 points. We get a total of +6 from enhancement bonuses on weapons / implements or inherent bonuses if you use that system. Now we're at 21 points. You get to raise your primary stat by a point at levels 4, 8, 11, 14, 18, 21, 24 and 28. That's +8 to your primary stat, which equals +4 to hit. Now we're at 25 points. Epic destinies typically let you bump your primary stat by 2 points at 21st level, for another +1 to hit. Now we're at 26 points. Where do the other 3 points come from? Expertise. So, it's not really about rounding or anything, and yes, it could have been addressed by the rules just giving you +1 to hit at level 5, 15 and 25 or something like that. In the end, though, it's all a bit of a weird mask on the fact that you get +1 to hit each level (through a combination of stuff). The same goes for defenses. (+15 half level, +6 enhancement, +4 stat boosts - although one will lag here, +1 epic destiny - two will lag here, +3 from feats) The defense-specific feats are great if you can take them! If you qualify for Superior Will, Superior Fortitude and Superior Reflexes, go ahead and take them. They're 1 better on the defenses themselves and they give you cool extra features. But you have to take 3 feats instead of just 1 with Improved Defenses (or else you let one or two of your defenses be significantly lower). I didn't mean to imply that you have to specifically take Improved Defenses; I just meant that the feats that bump up your non-AC defenses (of which Improved Defenses is the simplest) are also a math fix to make sure that your defenses keep pace with monster attacks (which, like PC attacks, go up by 1 point per level). [/QUOTE]
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