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Feats and Skills by Stat
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<blockquote data-quote="mlund" data-source="post: 4271960" data-attributes="member: 50304"><p>To be fair, they were mostly the function of 3.5 game features that were either largely obsoleted to the caster's advantage (Spell Resistance removed making Spell Penetration and Greater Spell Penetration redundant) or had their benefit rolled into the caster's basic progression (+1/2 class level to hit with Spell Attack vs. Spell Focus / Greater Spell Focus to keep up your Spell Save DCs).</p><p></p><p>The only thing really missing seems to be Meta-Magic Feats, which seem to have gone the way of Vancian casting.</p><p></p><p>Feats don't seem to be the obvious go-to build-feature for casters to buff their offenses. On the other hand, casters tend to have a much more flexible range of Defenses to target with their powers than the Martial classes do and mental stats seem to help more with Skills.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 4271960, member: 50304"] To be fair, they were mostly the function of 3.5 game features that were either largely obsoleted to the caster's advantage (Spell Resistance removed making Spell Penetration and Greater Spell Penetration redundant) or had their benefit rolled into the caster's basic progression (+1/2 class level to hit with Spell Attack vs. Spell Focus / Greater Spell Focus to keep up your Spell Save DCs). The only thing really missing seems to be Meta-Magic Feats, which seem to have gone the way of Vancian casting. Feats don't seem to be the obvious go-to build-feature for casters to buff their offenses. On the other hand, casters tend to have a much more flexible range of Defenses to target with their powers than the Martial classes do and mental stats seem to help more with Skills. - Marty Lund [/QUOTE]
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