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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Feats and the "Awesome!" Factor
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 4277591" data-attributes="member: 54843"><p>The idea is that those little mechanical bits provide a counterbalance to the extra abilities you get from the "cooler" feats.</p><p></p><p>For example, multiclassing my rogue into ranger with the Warrior of the Wild feat lets me do +1d6 damage for up to 2 rounds each combat. If there wasn't a feat like Weapon Focus, every single min-maxer who played a rogue would take that feat just for the added damage, ignoring the flavor implications.</p><p></p><p>We may actually see the downside of not enough "vanilla" feats in action: since there aren't a whole lot of good heroic feats for spellcasters, particularly clerics, we may end up with a lot of clerics multiclassed and wearing plate armor, just because they didn't have anything better to spend their feats on.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 4277591, member: 54843"] The idea is that those little mechanical bits provide a counterbalance to the extra abilities you get from the "cooler" feats. For example, multiclassing my rogue into ranger with the Warrior of the Wild feat lets me do +1d6 damage for up to 2 rounds each combat. If there wasn't a feat like Weapon Focus, every single min-maxer who played a rogue would take that feat just for the added damage, ignoring the flavor implications. We may actually see the downside of not enough "vanilla" feats in action: since there aren't a whole lot of good heroic feats for spellcasters, particularly clerics, we may end up with a lot of clerics multiclassed and wearing plate armor, just because they didn't have anything better to spend their feats on. [/QUOTE]
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Community
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Feats and the "Awesome!" Factor
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