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Feats are going to happen
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<blockquote data-quote="Oofta" data-source="post: 8865774" data-attributes="member: 6801845"><p>I just don't understand the seeming need for people to make WOTC out to be ... malevolent and controlling .... is the best description I can think of. Of course they have plans for the new release, that's what they do for a living. This particular option was extremely popular, about as close to approval from everyone that took the survey as you're likely to get. Saying that they've already decided everything is obviously not true, they've already backed down from a couple of options. But yes, they are probably a decent way down the line of designing the revised edition because they have to know what to release in the playtest packet. What is the other option? Throw out a question of how things should change? You'd get responses from a dedicated few that turned into multi-page arguments that we see here occasionally. Someone has to set the direction and ask if it's a good idea.</p><p></p><p>Yes, AL decided to give you two bonus feats to choose from. It's easier than saying "you get 3 extra skills or an extra HP every level". Feats are just a way of bundling a minor set of customization options. AL already allows feats, it has no impact on anyone outside of AL. The only thing it proves is that getting some not-very-powerful feats at first level was an incredibly popular idea and for one particular campaign (admittedly a widespread one) they're implementing an optional rule. Feat is not a four letter word. Umm ... wait ... well not a <em>bad </em>four letter word anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 8865774, member: 6801845"] I just don't understand the seeming need for people to make WOTC out to be ... malevolent and controlling .... is the best description I can think of. Of course they have plans for the new release, that's what they do for a living. This particular option was extremely popular, about as close to approval from everyone that took the survey as you're likely to get. Saying that they've already decided everything is obviously not true, they've already backed down from a couple of options. But yes, they are probably a decent way down the line of designing the revised edition because they have to know what to release in the playtest packet. What is the other option? Throw out a question of how things should change? You'd get responses from a dedicated few that turned into multi-page arguments that we see here occasionally. Someone has to set the direction and ask if it's a good idea. Yes, AL decided to give you two bonus feats to choose from. It's easier than saying "you get 3 extra skills or an extra HP every level". Feats are just a way of bundling a minor set of customization options. AL already allows feats, it has no impact on anyone outside of AL. The only thing it proves is that getting some not-very-powerful feats at first level was an incredibly popular idea and for one particular campaign (admittedly a widespread one) they're implementing an optional rule. Feat is not a four letter word. Umm ... wait ... well not a [I]bad [/I]four letter word anyway. :) [/QUOTE]
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Feats are going to happen
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