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General Tabletop Discussion
*Dungeons & Dragons
Feats are in. What is the current feel about multiclassing?
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<blockquote data-quote="DEFCON 1" data-source="post: 9596934" data-attributes="member: 7006"><p>I don't forbid it, but it usually doesn't occur unless a player sees their PC change in the course of the game to warrant taking on a second class. But that happens due to narrative reasons, not purely mechanical ones.</p><p></p><p>If a player wants or should have a specific game mechanic that is "off-class" for some reason, I usually just do class feature swaps or give them the ability as though I was giving them a magic item.</p><p></p><p>For instance, in my previous Theros campaign, the Artificer began acquiring animal icons that gave them specific animal-like abilities. After getting several of them they wanted to incorporate those icons into their armor. So as part of the evolution of this PC and their icon-infused armor... at a certain level we combined these magical icons, one of their infusions, and their armor to create a "transformer" like suit of armor that allowed them to change into various anvilwrought animals. But rather than forcing the player to multiclass into Druid for two levels just to get them the Wildshape ability... I gave them Wildshape through what became an attunement slot "magical armor item".</p><p></p><p>So they "multiclassed" without actually needing to multiclass.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9596934, member: 7006"] I don't forbid it, but it usually doesn't occur unless a player sees their PC change in the course of the game to warrant taking on a second class. But that happens due to narrative reasons, not purely mechanical ones. If a player wants or should have a specific game mechanic that is "off-class" for some reason, I usually just do class feature swaps or give them the ability as though I was giving them a magic item. For instance, in my previous Theros campaign, the Artificer began acquiring animal icons that gave them specific animal-like abilities. After getting several of them they wanted to incorporate those icons into their armor. So as part of the evolution of this PC and their icon-infused armor... at a certain level we combined these magical icons, one of their infusions, and their armor to create a "transformer" like suit of armor that allowed them to change into various anvilwrought animals. But rather than forcing the player to multiclass into Druid for two levels just to get them the Wildshape ability... I gave them Wildshape through what became an attunement slot "magical armor item". So they "multiclassed" without actually needing to multiclass. [/QUOTE]
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Community
General Tabletop Discussion
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Feats are in. What is the current feel about multiclassing?
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