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General Tabletop Discussion
*Dungeons & Dragons
Feats are in. What is the current feel about multiclassing?
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<blockquote data-quote="TheSword" data-source="post: 9598381" data-attributes="member: 6879661"><p>I think that multi-classing makes the game more granular and that’s a good thing.</p><p></p><p>It means instead of the Fighter - Eldritch knight - Bladesinger - Wizard continuum, there is now a dozen different stages between them as those characters can add a bit more fighter or a bit more wizard. You can do the same for all the other classes.</p><p></p><p>It adds choice to PCs which is a good thing, but allows for a simpler characters for new players.</p><p></p><p>It is balanced. It is usually a real choice to multi-class or not. Particular in 2024 you are choosing to give up or seriously delay some good stuff now. There are a few quirky combinations (usually involving warlocks) but I don’t disavow a whole system because of a couple of options in it… I disavow those options. A lot of this depends on the level you start your characters at. It may not be a tough choice designing fresh at level 10 but at the level 2 coalface deciding to multiclass does make a difference.</p><p></p><p>Most of all I like it because it better helps me represent the character idea I have in my head. I played a rogue (mastermind) bard (college of whispers) in a recent campaign because I wanted to play an educated, support character, spy, who is fast, sneaky and had lots of tricks up her sleeve. She was a lot of fun. The character wasn’t the most powerful but she was reliable, got to do lots of stuff and positively impacted the game.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9598381, member: 6879661"] I think that multi-classing makes the game more granular and that’s a good thing. It means instead of the Fighter - Eldritch knight - Bladesinger - Wizard continuum, there is now a dozen different stages between them as those characters can add a bit more fighter or a bit more wizard. You can do the same for all the other classes. It adds choice to PCs which is a good thing, but allows for a simpler characters for new players. It is balanced. It is usually a real choice to multi-class or not. Particular in 2024 you are choosing to give up or seriously delay some good stuff now. There are a few quirky combinations (usually involving warlocks) but I don’t disavow a whole system because of a couple of options in it… I disavow those options. A lot of this depends on the level you start your characters at. It may not be a tough choice designing fresh at level 10 but at the level 2 coalface deciding to multiclass does make a difference. Most of all I like it because it better helps me represent the character idea I have in my head. I played a rogue (mastermind) bard (college of whispers) in a recent campaign because I wanted to play an educated, support character, spy, who is fast, sneaky and had lots of tricks up her sleeve. She was a lot of fun. The character wasn’t the most powerful but she was reliable, got to do lots of stuff and positively impacted the game. [/QUOTE]
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Feats are in. What is the current feel about multiclassing?
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