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<blockquote data-quote="JiffyPopTart" data-source="post: 1210203" data-attributes="member: 4881"><p>I have never give out feats as a reward (although I am not opposed to it) but I very often give out ranks in skills.</p><p></p><p>I ran a very short lived eastern-feel campaign where the elemental planes were tied directly with the clan structure that was built up. Since the players didn't know much at all about the planes, I ran them through a "temple of the elements" to familiarize them with what it was all about.</p><p></p><p>After it was over, I gave them their XP as per usual, but substituted in 4 ranks of "Knowledge: Planes" instead of the monetary treasure they would have gotten in "real world" adventure.</p><p></p><p>Similarly, whenever the players pitch in and help on a long sea voyage they always get a rank or two of "Profession: Sailor"</p><p></p><p>That way you can get some background/detail skill for the characters without them having to spend vital skillpoints.</p><p></p><p>DS</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 1210203, member: 4881"] I have never give out feats as a reward (although I am not opposed to it) but I very often give out ranks in skills. I ran a very short lived eastern-feel campaign where the elemental planes were tied directly with the clan structure that was built up. Since the players didn't know much at all about the planes, I ran them through a "temple of the elements" to familiarize them with what it was all about. After it was over, I gave them their XP as per usual, but substituted in 4 ranks of "Knowledge: Planes" instead of the monetary treasure they would have gotten in "real world" adventure. Similarly, whenever the players pitch in and help on a long sea voyage they always get a rank or two of "Profession: Sailor" That way you can get some background/detail skill for the characters without them having to spend vital skillpoints. DS [/QUOTE]
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