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Feats as Treasure?
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<blockquote data-quote="werk" data-source="post: 2750029" data-attributes="member: 29663"><p>I've done this and not really had any problems, largely because the feat is not chosen by the player, so while generally useful, is not usually unbalancing. </p><p></p><p>It's usually situation specific, like they would be offered a feat from the mounted combat tree if they spent (a lot of) time accompanying cavalry patrols for a city, or they could take weapon prof/focus/spec after studying with the weaponmaster at his academy for a few months. I also do not forwarn players, like, "if you stay here you'll get this feat." so it is a reward of sorts for certain behavior.</p><p></p><p>I usually play feats as learned, but I can see how they could be given as rewards by something powerful enough to do so...but I still would not recommend awarding any feat of the players choosing unless you trust your players not to take advantage. That's like letting them 'pick an item from the DMG' when you are awarding treasure treasure.</p></blockquote><p></p>
[QUOTE="werk, post: 2750029, member: 29663"] I've done this and not really had any problems, largely because the feat is not chosen by the player, so while generally useful, is not usually unbalancing. It's usually situation specific, like they would be offered a feat from the mounted combat tree if they spent (a lot of) time accompanying cavalry patrols for a city, or they could take weapon prof/focus/spec after studying with the weaponmaster at his academy for a few months. I also do not forwarn players, like, "if you stay here you'll get this feat." so it is a reward of sorts for certain behavior. I usually play feats as learned, but I can see how they could be given as rewards by something powerful enough to do so...but I still would not recommend awarding any feat of the players choosing unless you trust your players not to take advantage. That's like letting them 'pick an item from the DMG' when you are awarding treasure treasure. [/QUOTE]
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Feats as Treasure?
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