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Feats as Treasure?
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<blockquote data-quote="DonTadow" data-source="post: 2752321" data-attributes="member: 22622"><p>The DMG specifically states that DM's have the option to require their PCs to train before achieving levels, which includes gaining feats and skills. </p><p></p><p>Wheras I like the idea of having a trainer for speciallized feats, I feel that skills and more mundane feats (like toughness) can be learned and enhanced over a course of the adventure. That said, I think the author, and Todd believe that the real reason why they need a change is because of how unbelievaable it is that when a character levels he automatically gains these new abilities. </p><p></p><p>My solution for this is to use the Buy the Numbers system and have it replace leveling in my two year campaign. That way, characters use XP to buy feats and skills over time which makes the progression look a bit more natural than "hey i leveled i get all new abilities". This system combined with trainers whom specialize in the more "class oriented feats" can make a campaign more realistic without the additional rpg interaction.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2752321, member: 22622"] The DMG specifically states that DM's have the option to require their PCs to train before achieving levels, which includes gaining feats and skills. Wheras I like the idea of having a trainer for speciallized feats, I feel that skills and more mundane feats (like toughness) can be learned and enhanced over a course of the adventure. That said, I think the author, and Todd believe that the real reason why they need a change is because of how unbelievaable it is that when a character levels he automatically gains these new abilities. My solution for this is to use the Buy the Numbers system and have it replace leveling in my two year campaign. That way, characters use XP to buy feats and skills over time which makes the progression look a bit more natural than "hey i leveled i get all new abilities". This system combined with trainers whom specialize in the more "class oriented feats" can make a campaign more realistic without the additional rpg interaction. [/QUOTE]
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Feats as Treasure?
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