Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats as upward level adjustment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wrathamon" data-source="post: 6370983" data-attributes="member: 7989"><p>I would hate to see level adjustment brought back ... we have ymany many ears of seeing how it didnt work, and that was in a system that player characters and monsters used the same system for generation.</p><p></p><p>5e doesnt use the same rules for monsters. Monsters are monsters and balanced to be monsters to fight players at certain levels, not be used as player characters. Monsters use weird rules that aren't meant to be balanced for multiple encounters or during every day play.</p><p></p><p>Savage Species monsters levels are the closest thing I can think of on how you might do it, but that system wasn't much fun because a lot of the cool iconic stuff didnt happen at first level, and it was just awkward.</p><p></p><p>I still think its better to design PC Races that are based on monsters then to try and play a monster from the monster manual or make a Minotaur Class with 20 levels (maybe 10) and give them more abilities then what the monster has. Similar to the crazy vampire class concept of 4e which strangely worked.</p><p></p><p>you would have the base minotaur race that is balanced with the other races or you can own your monstrous heritage and advance in the Minotaur Class which makes you basically the Lord of Minotaurs. But, it isnt recreating/breaking down the monster as a class but creating a race and class inspired by the monster.</p></blockquote><p></p>
[QUOTE="Wrathamon, post: 6370983, member: 7989"] I would hate to see level adjustment brought back ... we have ymany many ears of seeing how it didnt work, and that was in a system that player characters and monsters used the same system for generation. 5e doesnt use the same rules for monsters. Monsters are monsters and balanced to be monsters to fight players at certain levels, not be used as player characters. Monsters use weird rules that aren't meant to be balanced for multiple encounters or during every day play. Savage Species monsters levels are the closest thing I can think of on how you might do it, but that system wasn't much fun because a lot of the cool iconic stuff didnt happen at first level, and it was just awkward. I still think its better to design PC Races that are based on monsters then to try and play a monster from the monster manual or make a Minotaur Class with 20 levels (maybe 10) and give them more abilities then what the monster has. Similar to the crazy vampire class concept of 4e which strangely worked. you would have the base minotaur race that is balanced with the other races or you can own your monstrous heritage and advance in the Minotaur Class which makes you basically the Lord of Minotaurs. But, it isnt recreating/breaking down the monster as a class but creating a race and class inspired by the monster. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats as upward level adjustment
Top