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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Feats at Level 1
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<blockquote data-quote="Timespike" data-source="post: 8454285" data-attributes="member: 29665"><p>You can blame me, personally, for that one. My Multiclass Feats article for En5ider (and to a far lesser extent, my standalone O5E product by the same name) was where that requirement came from, even though I wasn't the one who wrote the synergy feat chains. I did that for two reasons:</p><ul> <li data-xf-list-type="ul">The first was that I wanted to discourage dipping. By the time you're three levels into a class, you're somewhat committed, and you've also meaningfully delayed your progress in any others you've got levels in. Admittedly that's a less-severe problem in A5E than O5E.</li> <li data-xf-list-type="ul">The second was that in terms of a character's identity, three levels is the point where all of the classes have their subclass. So you'll have a really solid picture of <em>who</em> this character is at that point. And the difference can be pronounced. To use the example of a Proclaimer from the AG - an Inquisitor/Mountebank is a VERY different character from a Green Knight/Warchanter, even if the number of class levels is the same.</li> </ul><p>TL;DR: I wanted the feats to be available early enough to matter, but late enough that the character actually had a solid concept that incorporated both sides of their multiclass mix, rather than being a 3.5e-eque cherry picking of frontloaded abilities.</p><p></p><p><strong>Edit: </strong>there's one more consideration there, too: by the time you have three levels in a class, there are more mechanical "hooks" available to link the classes to each other with a feat. So that's also a consideration. And you don't want a feat to be able to either substitute for whole levels of class advancement or not do anything when you get it because you need more levels in something for it to "come online."</p></blockquote><p></p>
[QUOTE="Timespike, post: 8454285, member: 29665"] You can blame me, personally, for that one. My Multiclass Feats article for En5ider (and to a far lesser extent, my standalone O5E product by the same name) was where that requirement came from, even though I wasn't the one who wrote the synergy feat chains. I did that for two reasons: [LIST] [*]The first was that I wanted to discourage dipping. By the time you're three levels into a class, you're somewhat committed, and you've also meaningfully delayed your progress in any others you've got levels in. Admittedly that's a less-severe problem in A5E than O5E. [*]The second was that in terms of a character's identity, three levels is the point where all of the classes have their subclass. So you'll have a really solid picture of [I]who[/I] this character is at that point. And the difference can be pronounced. To use the example of a Proclaimer from the AG - an Inquisitor/Mountebank is a VERY different character from a Green Knight/Warchanter, even if the number of class levels is the same. [/LIST] TL;DR: I wanted the feats to be available early enough to matter, but late enough that the character actually had a solid concept that incorporated both sides of their multiclass mix, rather than being a 3.5e-eque cherry picking of frontloaded abilities. [B]Edit: [/B]there's one more consideration there, too: by the time you have three levels in a class, there are more mechanical "hooks" available to link the classes to each other with a feat. So that's also a consideration. And you don't want a feat to be able to either substitute for whole levels of class advancement or not do anything when you get it because you need more levels in something for it to "come online." [/QUOTE]
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