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<blockquote data-quote="Kalshane" data-source="post: 7041370" data-attributes="member: 9505"><p>Interestingly enough, I've toyed with the idea of running a "Feats Only" game, where you have to take a feat, rather than an ASI. (Though I might allow an ASI to be taken at, say, 12th level.) The only thing really stopping me is that the six attributes aren't equally represented by half feats (I really don't want every Charisma-based caster to end up taking Actor) and I haven't had the time to house-rule up enough feats to even things out.</p><p></p><p>I also haven't found feats to limit my players' creativity (though I agree that was a huge issue in 3.x where if the rules practically said "If you don't have a feat for it, don't bother."). Last session, while fighting a large group of goblins, they discovered that the nifty magic axe their dwarven paladin had picked up in the previous adventure was an axe of berserking. After the paladin hit her for a good chunk of damage, the barbarian asked if she could pick up the paladin and throw him onto the other side of the goblins so he was forced to attack them instead of the PCs. One opposed Athletics roll later the paladin was picking himself up off the ground and tearing into the goblins' back ranks.</p></blockquote><p></p>
[QUOTE="Kalshane, post: 7041370, member: 9505"] Interestingly enough, I've toyed with the idea of running a "Feats Only" game, where you have to take a feat, rather than an ASI. (Though I might allow an ASI to be taken at, say, 12th level.) The only thing really stopping me is that the six attributes aren't equally represented by half feats (I really don't want every Charisma-based caster to end up taking Actor) and I haven't had the time to house-rule up enough feats to even things out. I also haven't found feats to limit my players' creativity (though I agree that was a huge issue in 3.x where if the rules practically said "If you don't have a feat for it, don't bother."). Last session, while fighting a large group of goblins, they discovered that the nifty magic axe their dwarven paladin had picked up in the previous adventure was an axe of berserking. After the paladin hit her for a good chunk of damage, the barbarian asked if she could pick up the paladin and throw him onto the other side of the goblins so he was forced to attack them instead of the PCs. One opposed Athletics roll later the paladin was picking himself up off the ground and tearing into the goblins' back ranks. [/QUOTE]
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