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<blockquote data-quote="Waterbizkit" data-source="post: 7041505" data-attributes="member: 6802604"><p>That's an odd situation you find yourself in I have to say. And I don't say that to criticize you or your players, not in the least, it just seems odd to me. On the one hand you have players who like to improvise, roleplay and "use their brains" when presented with a trimmed down version of the game (or one that doesn't offer the optional rules to be fair). These seem, to me, like the sorts of players that would love the feats that combat optimizers thumb their noses at... things like Actor, Skilled, Linguist, etc. Or players who would enjoy multi-classing because of an interesting character development. Yet, you say that offering them this sort of thing simply leads to the cookie-cutter character op builds we see so often. Seems to me like a player problem rather than a system problem.</p><p></p><p>I use the term problem very loosely though because it's clearly not an actual problem, you and your players have fun and so things are working as intended for you. Maybe... "interesting mindset" is a better way to phrase it. Either way, not something I'm trying to be critical of, just something I found interesting. </p><p></p><p>For my own part, I allow feats and multi-classing. I don't have any issues with them myself, so why not. What my players decide to do with their characters is up to them... though in the interest of full disclosure none of them have taken a feat yet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Waterbizkit, post: 7041505, member: 6802604"] That's an odd situation you find yourself in I have to say. And I don't say that to criticize you or your players, not in the least, it just seems odd to me. On the one hand you have players who like to improvise, roleplay and "use their brains" when presented with a trimmed down version of the game (or one that doesn't offer the optional rules to be fair). These seem, to me, like the sorts of players that would love the feats that combat optimizers thumb their noses at... things like Actor, Skilled, Linguist, etc. Or players who would enjoy multi-classing because of an interesting character development. Yet, you say that offering them this sort of thing simply leads to the cookie-cutter character op builds we see so often. Seems to me like a player problem rather than a system problem. I use the term problem very loosely though because it's clearly not an actual problem, you and your players have fun and so things are working as intended for you. Maybe... "interesting mindset" is a better way to phrase it. Either way, not something I'm trying to be critical of, just something I found interesting. For my own part, I allow feats and multi-classing. I don't have any issues with them myself, so why not. What my players decide to do with their characters is up to them... though in the interest of full disclosure none of them have taken a feat yet. :p [/QUOTE]
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