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<blockquote data-quote="Tony Vargas" data-source="post: 7043324" data-attributes="member: 996"><p>I run with feats in AL, and without them at home and convention games. A few feats are arguably broken, some are superfluous, and at the levels I run, the siren call of stats would usually be louder, anyway. It's great that they're there for those who want to bring in some of the customization/optimization of the modern editions, but it's good that they're optional for those wanting to minimize CharOP rewards or simply evoke the classic game more closely. </p><p></p><p> I can't see how it would be. If you're not feeling bad about choosing fighter by 14th level, already, again, I can't see how it could be.</p><p></p><p> As my favorite edition was 1e, I see no reason to play a fighter.* The Druid is pretty appealing, again, though. First time in a long time I can say that with a straight face.</p><p></p><p></p><p> But until that second extra attack at 11th, the fighter hasn't really pulled ahead of the Paladin/Ranger//Barbarian (War Cleric/Valor Bard/etc), either. Seems like a catch-22, in a way. To be fully-realized 'best at fighting' you need to play to moderately high level (11th), but by then, fighting, itself has been overshadowed by casting. </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>* in 1e, or in 5e which evokes AD&D so well. In 3.5 and 4e there were specific fighter builds that could be worth playing.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7043324, member: 996"] I run with feats in AL, and without them at home and convention games. A few feats are arguably broken, some are superfluous, and at the levels I run, the siren call of stats would usually be louder, anyway. It's great that they're there for those who want to bring in some of the customization/optimization of the modern editions, but it's good that they're optional for those wanting to minimize CharOP rewards or simply evoke the classic game more closely. I can't see how it would be. If you're not feeling bad about choosing fighter by 14th level, already, again, I can't see how it could be. As my favorite edition was 1e, I see no reason to play a fighter.* The Druid is pretty appealing, again, though. First time in a long time I can say that with a straight face. But until that second extra attack at 11th, the fighter hasn't really pulled ahead of the Paladin/Ranger//Barbarian (War Cleric/Valor Bard/etc), either. Seems like a catch-22, in a way. To be fully-realized 'best at fighting' you need to play to moderately high level (11th), but by then, fighting, itself has been overshadowed by casting. * in 1e, or in 5e which evokes AD&D so well. In 3.5 and 4e there were specific fighter builds that could be worth playing. [/QUOTE]
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