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General Tabletop Discussion
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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="jaelis" data-source="post: 7356774" data-attributes="member: 60210"><p>Actor, keen mind, and linguist are IMO kind of poor feats, largely for the reasons you point out.</p><p></p><p>Mounted Combat and Skulker, I don't know that I would let player do those things without the feat. They are maybe marginal.</p><p></p><p>But the feats that people get excited about push the rules even further. Not necessarily in broken ways, but thing that it would be surprising if you could do without the feat. Wield a non-light weapon while TWFing? Ignore the loading property? Stop people when you hit them with an OA? I think those kinds of feats can be interesting for the game, when well designed.</p></blockquote><p></p>
[QUOTE="jaelis, post: 7356774, member: 60210"] Actor, keen mind, and linguist are IMO kind of poor feats, largely for the reasons you point out. Mounted Combat and Skulker, I don't know that I would let player do those things without the feat. They are maybe marginal. But the feats that people get excited about push the rules even further. Not necessarily in broken ways, but thing that it would be surprising if you could do without the feat. Wield a non-light weapon while TWFing? Ignore the loading property? Stop people when you hit them with an OA? I think those kinds of feats can be interesting for the game, when well designed. [/QUOTE]
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Feats: Do they stifle creativity and reduce options?
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