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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="Satyrn" data-source="post: 7356783" data-attributes="member: 6801204"><p>I started feeling this way after creating a couple Pathfinder characters, and seeing how all the choices I could make about what my character could do once I was playing him also felt like I was deciding the things he would never do.</p><p></p><p>And then I saw a similar issue with the way 3e handled the skills, and all the rules provided by supplements (both WotC and 3rd Party) provided in supplements for "additional uses" of each skill. Especially with the "Trained Only" things.</p><p></p><p>And I just started feeling that all these rules that let our character do something were more and more restrictive.</p><p></p><p>I like that feats and skills add definition to a character, but I do find they limit options in play, and make me and my players pick actions based on the mechanics.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7356783, member: 6801204"] I started feeling this way after creating a couple Pathfinder characters, and seeing how all the choices I could make about what my character could do once I was playing him also felt like I was deciding the things he would never do. And then I saw a similar issue with the way 3e handled the skills, and all the rules provided by supplements (both WotC and 3rd Party) provided in supplements for "additional uses" of each skill. Especially with the "Trained Only" things. And I just started feeling that all these rules that let our character do something were more and more restrictive. I like that feats and skills add definition to a character, but I do find they limit options in play, and make me and my players pick actions based on the mechanics. [/QUOTE]
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Feats: Do they stifle creativity and reduce options?
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