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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7356788" data-attributes="member: 6775031"><p>On the whole, most of the examples mentioned here are too niche to really come up with during play.</p><p></p><p>If someone <em>needs to</em> imitate a particular voice or animal sound, then sure, that's probably an opposed check of Deception vs Insight. If someone needs to figure out North, then that's obviously a Survival check. I've never seen anyone decide to create a cypher without having just read the rules for it and realizing that they could (once, in third edition), but I can imagine someone thinking to do so, and I can't think of any reason to deny them the possibility if they really wanted to.</p><p></p><p>The big ones are things like Inspiring Leader and Mounted Combat, which anyone who <em>could</em> do would probably do quite frequently. </p><p></p><p>If anyone <em>can</em> make an inspiring speech to grant temporary HP, then it's a fair bet that <em>someone</em> is going to whenever it would matter, so every orc you ever fight is going to have +7 temporary HP. Apparently, that's just the way the world works. Likewise with attacking mounts, which is just a pointless exercise in futility, so all attacks against a mount are automatically aimed at the rider.</p><p></p><p>Or more likely, as the DM, I'm going to say that <em>nobody</em> can inspire anyone mechanically (unless they're a bard); and intercepting a hit against another creature requires you to ready that action ahead of time (so it will almost never happen). It doesn't generally benefit the game to give <em>everyone</em> more options, because it's still a level playing-field, but now it's more complicated. The only time I've ever handed out feat abilities to everyone was in saying that anyone can draw two weapons as a single object interaction, because it seemed obvious <em>without</em> looking at any of the feat rules.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7356788, member: 6775031"] On the whole, most of the examples mentioned here are too niche to really come up with during play. If someone [I]needs to[/I] imitate a particular voice or animal sound, then sure, that's probably an opposed check of Deception vs Insight. If someone needs to figure out North, then that's obviously a Survival check. I've never seen anyone decide to create a cypher without having just read the rules for it and realizing that they could (once, in third edition), but I can imagine someone thinking to do so, and I can't think of any reason to deny them the possibility if they really wanted to. The big ones are things like Inspiring Leader and Mounted Combat, which anyone who [I]could[/I] do would probably do quite frequently. If anyone [I]can[/I] make an inspiring speech to grant temporary HP, then it's a fair bet that [I]someone[/I] is going to whenever it would matter, so every orc you ever fight is going to have +7 temporary HP. Apparently, that's just the way the world works. Likewise with attacking mounts, which is just a pointless exercise in futility, so all attacks against a mount are automatically aimed at the rider. Or more likely, as the DM, I'm going to say that [I]nobody[/I] can inspire anyone mechanically (unless they're a bard); and intercepting a hit against another creature requires you to ready that action ahead of time (so it will almost never happen). It doesn't generally benefit the game to give [I]everyone[/I] more options, because it's still a level playing-field, but now it's more complicated. The only time I've ever handed out feat abilities to everyone was in saying that anyone can draw two weapons as a single object interaction, because it seemed obvious [I]without[/I] looking at any of the feat rules. [/QUOTE]
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