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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="MechaPilot" data-source="post: 7356838" data-attributes="member: 82779"><p>Some individual feats are badly designed. That happens. For example, the Actor feat basically tells you you can try to do something you should already be able to try to do (i.e. try to mimic a sound or voice), and it tells you to resolve it using an unmodified version of the way most things are resolved (an opposed attribute check, with no imposed modifier or advantage).</p><p></p><p>But, feats that aren't designed badly simply make you better at doing a thing.</p><p></p><p>This reminds me a lot of a discussion about 4e's powers that I once had. I was once asked why can't someone attempt to do the same thing as a power. To which my response is they can try to do it, but the person who has the power will always be better at doing it (all other things being equal). Maybe the person with the power gets a bonus to performing the ability that the other doesn't. Maybe the other can't do it as efficiently and has to expend more of their action resources in a round. None of this prevents others from doing these things, it just means you should design the resolution of attempts to do these thing without having the power in a manner that makes them less effective, less efficient, or less likely to succeed than the manner given for people with the power.</p><p></p><p>Also, as to whether feats stifle creativity, feats themselves open up a whole new avenue for expressing creativity in the creation of feats.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7356838, member: 82779"] Some individual feats are badly designed. That happens. For example, the Actor feat basically tells you you can try to do something you should already be able to try to do (i.e. try to mimic a sound or voice), and it tells you to resolve it using an unmodified version of the way most things are resolved (an opposed attribute check, with no imposed modifier or advantage). But, feats that aren't designed badly simply make you better at doing a thing. This reminds me a lot of a discussion about 4e's powers that I once had. I was once asked why can't someone attempt to do the same thing as a power. To which my response is they can try to do it, but the person who has the power will always be better at doing it (all other things being equal). Maybe the person with the power gets a bonus to performing the ability that the other doesn't. Maybe the other can't do it as efficiently and has to expend more of their action resources in a round. None of this prevents others from doing these things, it just means you should design the resolution of attempts to do these thing without having the power in a manner that makes them less effective, less efficient, or less likely to succeed than the manner given for people with the power. Also, as to whether feats stifle creativity, feats themselves open up a whole new avenue for expressing creativity in the creation of feats. [/QUOTE]
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