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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="Sunseeker" data-source="post: 7356981"><p>Depends on the feats. Depends on the player. Depends on the build.</p><p></p><p></p><p>EX: when I make characters, when they're human, they're often some kind of pirate theme (I dunno, I think humans play this trope best) but they'll almost always take Magic Initiate, why? Because I want a parrot! It's still a good feat. I'm probably not putting it to the best use.</p><p></p><p></p><p>But for some specific responses....</p><p></p><p></p><p>The feat puts the burden on the listener. Without the feat it goes like this:</p><p>Bob: I try to imitate the Guard Captain.</p><p>DM: Okay make your check</p><p>Bob: *16* Is it believable?</p><p>DM: *results*</p><p>In this situation, Bob has to make the attempt to <em>sound like the subject</em>. With the feat it goes like this:</p><p>Bob: I imitate the Guard Captain, "i'm busy! Go away!"</p><p>DM: *rolls check for NPC*</p><p>The feat switches where the burden is placed. With the feat, it is <em>on the listener</em>to determine there is something afoot.</p><p></p><p></p><p>In short, the DM can do whatever the frell he wants. You can make an inspiring speech and the DM can turn all the listeners into chickens (literally). You can stand on one foot while reciting poetry and attempting to pat your head and rub your belly and the DM can say that gravity just reversed.</p><p></p><p>If your argument <em>against</em> the feat is that "Well the DM could just set up some checks and make the thing happen anyway!"</p><p>Well yeah the DM <em>can</em> do that. But then WTF do we need rules for if we're just going to have the DM make everything up?</p><p>Rules are what keeps the game from being Calvinball. I don't want to play D&D Calvinball.</p><p></p><p></p><p>There was an entire thread on this. Maybe reading it would provide good insight? The key word here is "always". </p><p></p><p></p><p>Again, the DM can do whatever he darn tootin pleases. </p><p></p><p>Okay. I'm done.</p><p></p><p>Literally EVERY argument you just made was "Well the DM could have called for rolls and made something up!"</p><p></p><p>Well yes. He could. He could make everything up. We could toss the book aside, I mean who need class features that tell you how many attacks you get? The Dm could just call for a check! Who needs to know how much damage a longsword does? The Dm could just call for a check!</p><p></p><p>You see my point here?</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7356981"] Depends on the feats. Depends on the player. Depends on the build. EX: when I make characters, when they're human, they're often some kind of pirate theme (I dunno, I think humans play this trope best) but they'll almost always take Magic Initiate, why? Because I want a parrot! It's still a good feat. I'm probably not putting it to the best use. But for some specific responses.... The feat puts the burden on the listener. Without the feat it goes like this: Bob: I try to imitate the Guard Captain. DM: Okay make your check Bob: *16* Is it believable? DM: *results* In this situation, Bob has to make the attempt to [I]sound like the subject[/I]. With the feat it goes like this: Bob: I imitate the Guard Captain, "i'm busy! Go away!" DM: *rolls check for NPC* The feat switches where the burden is placed. With the feat, it is [I]on the listener[/I]to determine there is something afoot. [B][/B] In short, the DM can do whatever the frell he wants. You can make an inspiring speech and the DM can turn all the listeners into chickens (literally). You can stand on one foot while reciting poetry and attempting to pat your head and rub your belly and the DM can say that gravity just reversed. If your argument [I]against[/I] the feat is that "Well the DM could just set up some checks and make the thing happen anyway!" Well yeah the DM [I]can[/I] do that. But then WTF do we need rules for if we're just going to have the DM make everything up? Rules are what keeps the game from being Calvinball. I don't want to play D&D Calvinball. [B][/B] There was an entire thread on this. Maybe reading it would provide good insight? The key word here is "always". [B][/B] Again, the DM can do whatever he darn tootin pleases. Okay. I'm done. Literally EVERY argument you just made was "Well the DM could have called for rolls and made something up!" Well yes. He could. He could make everything up. We could toss the book aside, I mean who need class features that tell you how many attacks you get? The Dm could just call for a check! Who needs to know how much damage a longsword does? The Dm could just call for a check! You see my point here? [/QUOTE]
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