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General Tabletop Discussion
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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="Mistwell" data-source="post: 7357572" data-attributes="member: 2525"><p>I know it doesn't apply only to feats. However, I think on a scale of "applies very strongly" to "applies very weakly" the feats tend to be closer to the "applies very strongly" end of the spectrum.</p><p></p><p>Part of that is because they are optional and the game does not assume the party has then and also does not assume the NPCs have them. Part of it is because the feats tend to involve a lot of overlap with ability checks already. Many require something that, if not an ability check itself, could fit into an ability check if it didn't exist under the right circumstances. </p><p></p><p>While these concepts can apply to other elements of the game (as Ovinomancer mentioned earlier in the thread) it doesn't tend to apply as strongly to those other elements. Which is why I am highlighting feats. It's optional, and seems to have this impact on the game more than most other elements of the game, even if the impact isn't exclusive to them.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7357572, member: 2525"] I know it doesn't apply only to feats. However, I think on a scale of "applies very strongly" to "applies very weakly" the feats tend to be closer to the "applies very strongly" end of the spectrum. Part of that is because they are optional and the game does not assume the party has then and also does not assume the NPCs have them. Part of it is because the feats tend to involve a lot of overlap with ability checks already. Many require something that, if not an ability check itself, could fit into an ability check if it didn't exist under the right circumstances. While these concepts can apply to other elements of the game (as Ovinomancer mentioned earlier in the thread) it doesn't tend to apply as strongly to those other elements. Which is why I am highlighting feats. It's optional, and seems to have this impact on the game more than most other elements of the game, even if the impact isn't exclusive to them. [/QUOTE]
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Feats: Do they stifle creativity and reduce options?
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