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General Tabletop Discussion
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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="Satyrn" data-source="post: 7357747" data-attributes="member: 6801204"><p>It's not that using feats nullifies it (that would be too strong an impact), but I found when I have game mechanics that say something like "you can use a skill to do X" I will tend to search for ways in the game to do X, and accidently limit myself from doing Y and Z. And when I'm DMing, I a was more apt to let X happen while looking askance at Y and Z.</p><p></p><p>It was like having mechanics sometimes got in the way of my decision making. As a player, I have more fun when that doesn't happen. As a DM, I feel more successful when my players just tell me what their character does, and I decide whether an ability check is needed or not. </p><p></p><p></p><p></p><p>I do use feats and multiclassing, though. There's nowhere near the volume of mechanical bits in 5e that there was 3e or Pathfinder; it's at a volume that I find enjoyable.</p><p></p><p>And the sort of feats that I truly dislike aren't really present in 5e - The Skill feats Unearthed Arcana would never see play when I'm DMing - with the sort of features that give new seemingly "exclusive" use of an existing mechanic.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7357747, member: 6801204"] It's not that using feats nullifies it (that would be too strong an impact), but I found when I have game mechanics that say something like "you can use a skill to do X" I will tend to search for ways in the game to do X, and accidently limit myself from doing Y and Z. And when I'm DMing, I a was more apt to let X happen while looking askance at Y and Z. It was like having mechanics sometimes got in the way of my decision making. As a player, I have more fun when that doesn't happen. As a DM, I feel more successful when my players just tell me what their character does, and I decide whether an ability check is needed or not. I do use feats and multiclassing, though. There's nowhere near the volume of mechanical bits in 5e that there was 3e or Pathfinder; it's at a volume that I find enjoyable. And the sort of feats that I truly dislike aren't really present in 5e - The Skill feats Unearthed Arcana would never see play when I'm DMing - with the sort of features that give new seemingly "exclusive" use of an existing mechanic. [/QUOTE]
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