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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="Lanefan" data-source="post: 7357762" data-attributes="member: 29398"><p>Most of the feats mentioned in the OP would be better if baked in as class or race abilities. Actor should be a Bard ability gained at some level or other. Keen Mind (and why don't they just call it 'Direction Sense' fer gawd's sake?) should be a Ranger and Druid ability (outdoors only) and a Dwarf and Gnome ability (underground only). Inspiring Leader shouldn't exist at all and nor IMO should anything else that can give hit points at a distance. Why bother with Linguist? Make ciphering (which really doesn't come up all that often anyway) a simple Int check. Skulker could easily become a baked-in feature of Rogue and-or Assassin at a certain level. And so on.</p><p></p><p>Combat feats are trickier. I still don't like 'em - I'm just fine with swinging my axe repeatedly until the foe drops or I do - but something like Mounted Combat could become a baked-in feature of a Knight or Cavalier class were one to exist. Two-weapon Fighting could get baked in to a Pirate or Swashbuckler class. And so on, again.</p><p></p><p>And were someone not possessed of the requisite feat intent on trying it anyway, I'd say sure why not. The odds of success would be dependent both on the situation and on what was being tried, of course - for example if a normal Fighter tried using two weapons in combat without the ability might be at a minus to hit on the primary weapon and at disadvantage on the secondary.</p><p></p><p>The question will come up: but what if we feel we need ability x in the party but nobody's playing the right class for it? Answer: go and recruit or hire an NPC adventurer or hench who has the ability you need, and carry on.</p><p></p><p>Beyond that, I don't see the need to mechanically reproduce every element that makes Fighter A (back-line archer) different from Fighter B (front-line sword and board). They can happily run on the same underlying mechanical chassis yet be roleplayed into two completely different characters.</p><p></p><p>Lan-"one more who thinks the roll-under mechanic needs to be brought back"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7357762, member: 29398"] Most of the feats mentioned in the OP would be better if baked in as class or race abilities. Actor should be a Bard ability gained at some level or other. Keen Mind (and why don't they just call it 'Direction Sense' fer gawd's sake?) should be a Ranger and Druid ability (outdoors only) and a Dwarf and Gnome ability (underground only). Inspiring Leader shouldn't exist at all and nor IMO should anything else that can give hit points at a distance. Why bother with Linguist? Make ciphering (which really doesn't come up all that often anyway) a simple Int check. Skulker could easily become a baked-in feature of Rogue and-or Assassin at a certain level. And so on. Combat feats are trickier. I still don't like 'em - I'm just fine with swinging my axe repeatedly until the foe drops or I do - but something like Mounted Combat could become a baked-in feature of a Knight or Cavalier class were one to exist. Two-weapon Fighting could get baked in to a Pirate or Swashbuckler class. And so on, again. And were someone not possessed of the requisite feat intent on trying it anyway, I'd say sure why not. The odds of success would be dependent both on the situation and on what was being tried, of course - for example if a normal Fighter tried using two weapons in combat without the ability might be at a minus to hit on the primary weapon and at disadvantage on the secondary. The question will come up: but what if we feel we need ability x in the party but nobody's playing the right class for it? Answer: go and recruit or hire an NPC adventurer or hench who has the ability you need, and carry on. Beyond that, I don't see the need to mechanically reproduce every element that makes Fighter A (back-line archer) different from Fighter B (front-line sword and board). They can happily run on the same underlying mechanical chassis yet be roleplayed into two completely different characters. Lan-"one more who thinks the roll-under mechanic needs to be brought back"-efan [/QUOTE]
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